mlsanityData to 7 Oct 2026

Action2Sound: Ambient-Aware Generation of Action Sounds from Egocentric Videos

arXiv 2406.09272 ↗First posted 13 Jun 2024cs.CV cs.AI cs.SDcited by 21

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Abstract (arXiv)

Generating realistic audio for human actions is important for many applications, such as creating sound effects for films or virtual reality games. Existing approaches implicitly assume total correspondence between the video and audio during training, yet many sounds happen off-screen and have weak to no correspondence with the visuals -- resulting in uncontrolled ambient sounds or hallucinations at test time. We propose a novel ambient-aware audio generation model, AV-LDM. We devise a novel audio-conditioning mechanism to learn to disentangle foreground action sounds from the ambient background sounds in in-the-wild training videos. Given a novel silent video, our model uses retrieval-augmented generation to create audio that matches the visual content both semantically and temporally. We train and evaluate our model on two in-the-wild egocentric video datasets, Ego4D and EPIC-KITCHENS, and we introduce Ego4D-Sounds -- 1.2M curated clips with action-audio correspondence. Our model outperforms an array of existing methods, allows controllable generation of the ambient sound, and even shows promise for generalizing to computer graphics game clips. Overall, our approach is the first to focus video-to-audio generation faithfully on the observed visual content despite training from uncurated clips with natural background sounds.

Key facts. Cited by 21 papers in the map (data through 7 Oct 2026). Builds on 46 of its 59 references that are in the map. First posted on arXiv 13 Jun 2024.

Builds on

46 of 59 references.

References · 46

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34 more
  1. 2020DiffWave: A Versatile Diffusion Model for Audio Synthesiscited by 1,339
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Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 4; 2025: 14; 2026: 3.

21 papers.

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  1. 2025Audio Flamingo 2: An Audio-Language Model with Long-Audio Understanding and Expert Reasoning Abilitiescited by 127
  2. 2024Video-Guided Foley Sound Generation with Multimodal Controlscited by 49
  3. 2024AV-Link: Temporally-Aligned Diffusion Features for Cross-Modal Audio-Video Generationcited by 21
  4. 2025Challenges and Trends in Egocentric Vision: A Surveycited by 20
  5. 2025Generative AI for Cel-Animation: A Surveycited by 17
  6. 2024Video-Foley: Two-Stage Video-To-Sound Generation via Temporal Event Condition For Foley Soundcited by 16
  7. 2025EGOILLUSION: Benchmarking Hallucinations in Egocentric Video Understandingcited by 10
  8. 2024MDSGen: Fast and Efficient Masked Diffusion Temporal-Aware Transformers for Open-Domain Sound Generationcited by 9
  9. 2025EgoTrigger: Toward Audio-Driven Image Capture for Human Memory Enhancement in All-Day Energy-Efficient Smart Glassescited by 6
  10. 2025Learning to Highlight Audio by Watching Moviescited by 5
  11. 2025EchoFoley: Event-Centric Hierarchical Control for Video Grounded Creative Sound Generationcited by 5
  12. 2025Step-by-Step Video-to-Audio Synthesis via Negative Audio Guidancecited by 2
9 more
  1. 2025Video Object Segmentation-Aware Audio Generationcited by 2
  2. 2026EgoAVU: Egocentric Audio-Visual Understandingcited by 2
  3. 2025Visual Acoustic Fieldscited by 1
  4. 2025Sonify Anything: Towards Context-Aware Sonic Interactions in ARcited by 1
  5. 2025Detecting and Mitigating Insertion Hallucination in Video-to-Audio Generationcited by 1
  6. 2026Exploring Audio Hallucination in Egocentric Video Understandingcited by 1
  7. 2025Clink! Chop! Thud! -- Learning Object Sounds from Real-World Interactionscited by 0
  8. 2025Segmenting Collision Sound Sources in Egocentric Videoscited by 0
  9. 2026AI-Based Sound Effect Generation: A Narrative Review of Generative Models Across Input Modalitiescited by 0

Similar, not cited

Close in wording, no citation either way

  1. 2024EgoSonics: Generating Synchronized Audio for Silent Egocentric Videos
  2. 2026Soundwich: Video Generation with Layered and Controllable Audio
  3. 2025SpA2V: Harnessing Spatial Auditory Cues for Audio-driven Spatially-aware Video Generation
  4. 2026EgoSound: Benchmarking Sound Understanding in Egocentric Videos
  5. 2025Controllable Audio-Visual Viewpoint Generation from 360deg Spatial Information
  6. 2026BackgroundMellow: A Multi-Modal Cohesive Framework for Narrative-Driven Rich Cinematic Soundscape Generation
  7. 2026Long-Horizon Audio-Visual Generation for Persistent Stories and Interactive Worlds
  8. 2024SonicVisionLM: Playing Sound with Vision Language Models