Hearing Anywhere in Any Environment
Not on the map. Why?
Abstract (arXiv)
In mixed reality applications, a realistic acoustic experience in spatial environments is as crucial as the visual experience for achieving true immersion. Despite recent advances in neural approaches for Room Impulse Response (RIR) estimation, most existing methods are limited to the single environment on which they are trained, lacking the ability to generalize to new rooms with different geometries and surface materials. We aim to develop a unified model capable of reconstructing the spatial acoustic experience of any environment with minimum additional measurements. To this end, we present xRIR, a framework for cross-room RIR prediction. The core of our generalizable approach lies in combining a geometric feature extractor, which captures spatial context from panorama depth images, with a RIR encoder that extracts detailed acoustic features from only a few reference RIR samples. To evaluate our method, we introduce ACOUSTICROOMS, a new dataset featuring high-fidelity simulation of over 300,000 RIRs from 260 rooms. Experiments show that our method strongly outperforms a series of baselines. Furthermore, we successfully perform sim-to-real transfer by evaluating our model on four real-world environments, demonstrating the generalizability of our approach and the realism of our dataset.
Key facts. Cited by 8 papers in the map (data through 14 Oct 2026). Builds on 40 of its 60 references that are in the map. First posted on arXiv 14 Apr 2025.
Builds on
40 of 60 references.
References · 40
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28 more
- 2022Few-Shot Audio-Visual Learning of Environment Acousticscited by 48
- 2022Visual Acoustic Matchingcited by 45
- 2021FAST-RIR: Fast neural diffuse room impulse response generatorcited by 35
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- 2024Acoustic Volume Rendering for Neural Impulse Response Fieldscited by 14
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Built on by
Citing papers per year: 2025: 3; 2026: 5.
8 papers.
- 2025Differentiable Room Acoustic Rendering with Multi-View Vision Priorscited by 5
- 2026SonoWorld: From One Image to a 3D Audio-Visual Scenecited by 3
- 2026Few-shot Acoustic Synthesis with Multimodal Flow Matchingcited by 2
- 2025Resounding Acoustic Fields with Reciprocitycited by 1
- 2025PromptReverb: Multimodal Room Impulse Response Generation Through Latent Rectified Flow Matchingcited by 0
- 2026Materialistic RIR: Material Conditioned Realistic RIR Generationcited by 0
- 2026EigeNet: Geometry-Informed Multi-Modal Learning for Few-shot Novel View RIR Predictioncited by 0
- 2026Audible World Models: Spatially Aware Sound Generation for 3D Worldscited by 0
- 2026Audible World Models: Spatially Aware Sound Generation for 3D Worlds29 Sep 2026
- 2026EigeNet: Geometry-Informed Multi-Modal Learning for Few-shot Novel View RIR Prediction27 May 2026
- 2026Materialistic RIR: Material Conditioned Realistic RIR Generation22 Apr 2026
- 2026SonoWorld: From One Image to a 3D Audio-Visual Scene30 Mar 2026
- 2026Few-shot Acoustic Synthesis with Multimodal Flow Matching19 Mar 2026
- 2025PromptReverb: Multimodal Room Impulse Response Generation Through Latent Rectified Flow Matching25 Oct 2025
- 2025Resounding Acoustic Fields with Reciprocity23 Oct 2025
- 2025Differentiable Room Acoustic Rendering with Multi-View Vision Priors30 Apr 2025