mlsanityData to 7 Oct 2026

Zero-Shot Novel View and Depth Synthesis with Multi-View Geometric Diffusion

arXiv 2501.18804 ↗First posted 30 Jan 2025cs.CV cs.LGcited by 12

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Abstract (arXiv)

Current methods for 3D scene reconstruction from sparse posed images employ intermediate 3D representations such as neural fields, voxel grids, or 3D Gaussians, to achieve multi-view consistent scene appearance and geometry. In this paper we introduce MVGD, a diffusion-based architecture capable of direct pixel-level generation of images and depth maps from novel viewpoints, given an arbitrary number of input views. Our method uses raymap conditioning to both augment visual features with spatial information from different viewpoints, as well as to guide the generation of images and depth maps from novel views. A key aspect of our approach is the multi-task generation of images and depth maps, using learnable task embeddings to guide the diffusion process towards specific modalities. We train this model on a collection of more than 60 million multi-view samples from publicly available datasets, and propose techniques to enable efficient and consistent learning in such diverse conditions. We also propose a novel strategy that enables the efficient training of larger models by incrementally fine-tuning smaller ones, with promising scaling behavior. Through extensive experiments, we report state-of-the-art results in multiple novel view synthesis benchmarks, as well as multi-view stereo and video depth estimation.

Key facts. Cited by 12 papers in the map (data through 7 Oct 2026). Builds on 103 of its 119 references that are in the map. First posted on arXiv 30 Jan 2025.

Builds on

103 of 119 references.

References · 103

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38 more
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50 most cited of 103 All 103 (JSON)

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 7; 2026: 5.

12 papers.