Zero-Shot Novel View and Depth Synthesis with Multi-View Geometric Diffusion
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Abstract (arXiv)
Current methods for 3D scene reconstruction from sparse posed images employ intermediate 3D representations such as neural fields, voxel grids, or 3D Gaussians, to achieve multi-view consistent scene appearance and geometry. In this paper we introduce MVGD, a diffusion-based architecture capable of direct pixel-level generation of images and depth maps from novel viewpoints, given an arbitrary number of input views. Our method uses raymap conditioning to both augment visual features with spatial information from different viewpoints, as well as to guide the generation of images and depth maps from novel views. A key aspect of our approach is the multi-task generation of images and depth maps, using learnable task embeddings to guide the diffusion process towards specific modalities. We train this model on a collection of more than 60 million multi-view samples from publicly available datasets, and propose techniques to enable efficient and consistent learning in such diverse conditions. We also propose a novel strategy that enables the efficient training of larger models by incrementally fine-tuning smaller ones, with promising scaling behavior. Through extensive experiments, we report state-of-the-art results in multiple novel view synthesis benchmarks, as well as multi-view stereo and video depth estimation.
Key facts. Cited by 12 papers in the map (data through 7 Oct 2026). Builds on 103 of its 119 references that are in the map. First posted on arXiv 30 Jan 2025.
Builds on
103 of 119 references.
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38 more
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Citing papers per year: 2025: 7; 2026: 5.
12 papers.
- 2025Cameras as Relative Positional Encodingcited by 94
- 2025Unified Camera Positional Encoding for Controlled Video Generationcited by 34
- 2025ViDAR: Video Diffusion-Aware 4D Reconstruction From Monocular Inputscited by 4
- 2025A Scene is Worth a Thousand Features: Feed-Forward Camera Localization from a Collection of Image Featurescited by 4
- 2025RayPose: Ray Bundling Diffusion for Template Views in Unseen 6D Object Pose Estimationcited by 4
- 2025GaMO: Geometry-aware Multi-view Diffusion Outpainting for Sparse-View 3D Reconstructioncited by 4
- 2025Towards High-Fidelity Gaussian Splatting with Queried-Convolution Neural Networkscited by 0
- 20263DTV: A Feedforward Interpolation Network for Real-Time View Synthesiscited by 0
- 2026ReconSplat: Generalizable 3D Scene Reconstruction Beyond Observed Viewscited by 0
- 2026Zero-Shot Novel Depth Synthesis Using 3D Foundation Models Scene Representationscited by 0
- 2026GAE: Learning a Geometry-Native Latent Space for 3D-Consistent World Generationcited by 0
- 2026M3GD: Multi-Modal Multi-View Geometric Diffusion for Camera--LiDAR Novel View Synthesiscited by 0
- 2026M3GD: Multi-Modal Multi-View Geometric Diffusion for Camera--LiDAR Novel View Synthesis24 Sep 2026
- 2026GAE: Learning a Geometry-Native Latent Space for 3D-Consistent World Generation21 Sep 2026
- 2026Zero-Shot Novel Depth Synthesis Using 3D Foundation Models Scene Representations3 Sep 2026
- 2026ReconSplat: Generalizable 3D Scene Reconstruction Beyond Observed Views28 Aug 2026
- 20263DTV: A Feedforward Interpolation Network for Real-Time View Synthesis13 Apr 2026
- 2025GaMO: Geometry-aware Multi-view Diffusion Outpainting for Sparse-View 3D Reconstruction31 Dec 2025
- 2025Towards High-Fidelity Gaussian Splatting with Queried-Convolution Neural Networks15 Dec 2025
- 2025Unified Camera Positional Encoding for Controlled Video Generation8 Dec 2025
- 2025RayPose: Ray Bundling Diffusion for Template Views in Unseen 6D Object Pose Estimation21 Oct 2025
- 2025A Scene is Worth a Thousand Features: Feed-Forward Camera Localization from a Collection of Image Features1 Oct 2025
- 2025Cameras as Relative Positional Encoding14 Jul 2025
- 2025ViDAR: Video Diffusion-Aware 4D Reconstruction From Monocular Inputs23 Jun 2025