mlsanityData to 7 Oct 2026

BerfScene: Bev-conditioned Equivariant Radiance Fields for Infinite 3D Scene Generation

arXiv 2312.02136 ↗First posted 4 Dec 2023cs.CVcited by 4

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Abstract (arXiv)

Generating large-scale 3D scenes cannot simply apply existing 3D object synthesis technique since 3D scenes usually hold complex spatial configurations and consist of a number of objects at varying scales. We thus propose a practical and efficient 3D representation that incorporates an equivariant radiance field with the guidance of a bird's-eye view (BEV) map. Concretely, objects of synthesized 3D scenes could be easily manipulated through steering the corresponding BEV maps. Moreover, by adequately incorporating positional encoding and low-pass filters into the generator, the representation becomes equivariant to the given BEV map. Such equivariance allows us to produce large-scale, even infinite-scale, 3D scenes via synthesizing local scenes and then stitching them with smooth consistency. Extensive experiments on 3D scene datasets demonstrate the effectiveness of our approach. Our project website is at https://zqh0253.github.io/BerfScene/.

Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). Builds on 53 of its 63 references that are in the map. First posted on arXiv 4 Dec 2023.

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53 of 63 references.

References · 53

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38 more
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Citing papers per year: 2023: 1; 2024: 1; 2025: 2.

4 papers.