HandOS: 3D Hand Reconstruction in One Stage
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Abstract (arXiv)
Existing approaches of hand reconstruction predominantly adhere to a multi-stage framework, encompassing detection, left-right classification, and pose estimation. This paradigm induces redundant computation and cumulative errors. In this work, we propose HandOS, an end-to-end framework for 3D hand reconstruction. Our central motivation lies in leveraging a frozen detector as the foundation while incorporating auxiliary modules for 2D and 3D keypoint estimation. In this manner, we integrate the pose estimation capacity into the detection framework, while at the same time obviating the necessity of using the left-right category as a prerequisite. Specifically, we propose an interactive 2D-3D decoder, where 2D joint semantics is derived from detection cues while 3D representation is lifted from those of 2D joints. Furthermore, hierarchical attention is designed to enable the concurrent modeling of 2D joints, 3D vertices, and camera translation. Consequently, we achieve an end-to-end integration of hand detection, 2D pose estimation, and 3D mesh reconstruction within a one-stage framework, so that the above multi-stage drawbacks are overcome. Meanwhile, the HandOS reaches state-of-the-art performances on public benchmarks, e.g., 5.0 PA-MPJPE on FreiHand and 64.6% [email protected] on HInt-Ego4D. Project page: idea-research.github.io/HandOSweb.
Key facts. Cited by 9 papers in the map (data through 14 Oct 2026). Builds on 64 of its 83 references that are in the map. First posted on arXiv 2 Dec 2024.
Builds on
64 of 83 references.
References · 64
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38 more
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Citing papers per year: 2025: 3; 2026: 6.
9 papers.
- 2026ForeHOI: Feed-forward 3D Object Reconstruction from Daily Hand-Object Interaction Videoscited by 7
- 2025Efficient and Scalable Monocular Human-Object Interaction Motion Reconstructioncited by 3
- 2026PAM: A Pose-Appearance-Motion Engine for Sim-to-Real HOI Video Generationcited by 3
- 2026GeoHand: Unlocking Prior Geometry Knowledge for Monocular 3D Hand Reconstructioncited by 2
- 2026Hand-Object Interaction in the Age of Large Foundation Models:Reconstruction, Generation, and Embodied Transfercited by 1
- 2025Enhancing Monocular 3D Hand Reconstruction with Learned Texture Priorscited by 0
- 2025Cascaded Diffusion Framework for Probabilistic Coarse-to-Fine Hand Pose Estimationcited by 0
- 2026ScaleHP: Scale-Mediated Optimization of Coupled Errors for Metric-Space Hand Pose Estimationcited by 0
- 2026MHE-Former: Multi-Hypothesis Transformers via Entropy Maximization for 3D Mesh Recoverycited by 0
- 2026MHE-Former: Multi-Hypothesis Transformers via Entropy Maximization for 3D Mesh Recovery9 Sep 2026
- 2026Hand-Object Interaction in the Age of Large Foundation Models:Reconstruction, Generation, and Embodied Transfer30 Jul 2026
- 2026ScaleHP: Scale-Mediated Optimization of Coupled Errors for Metric-Space Hand Pose Estimation24 Jun 2026
- 2026GeoHand: Unlocking Prior Geometry Knowledge for Monocular 3D Hand Reconstruction17 May 2026
- 2026PAM: A Pose-Appearance-Motion Engine for Sim-to-Real HOI Video Generation23 Mar 2026
- 2026ForeHOI: Feed-forward 3D Object Reconstruction from Daily Hand-Object Interaction Videos5 Feb 2026
- 2025Efficient and Scalable Monocular Human-Object Interaction Motion Reconstruction30 Nov 2025
- 2025Cascaded Diffusion Framework for Probabilistic Coarse-to-Fine Hand Pose Estimation1 Oct 2025
- 2025Enhancing Monocular 3D Hand Reconstruction with Learned Texture Priors13 Aug 2025