mlsanityData to 7 Oct 2026

Tracking and Reconstructing Hand Object Interactions from Point Cloud Sequences in the Wild

arXiv 2209.12009 ↗First posted 24 Sep 2022cs.CVcited by 17

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Abstract (arXiv)

In this work, we tackle the challenging task of jointly tracking hand object pose and reconstructing their shapes from depth point cloud sequences in the wild, given the initial poses at frame 0. We for the first time propose a point cloud based hand joint tracking network, HandTrackNet, to estimate the inter-frame hand joint motion. Our HandTrackNet proposes a novel hand pose canonicalization module to ease the tracking task, yielding accurate and robust hand joint tracking. Our pipeline then reconstructs the full hand via converting the predicted hand joints into a template-based parametric hand model MANO. For object tracking, we devise a simple yet effective module that estimates the object SDF from the first frame and performs optimization-based tracking. Finally, a joint optimization step is adopted to perform joint hand and object reasoning, which alleviates the occlusion-induced ambiguity and further refines the hand pose. During training, the whole pipeline only sees purely synthetic data, which are synthesized with sufficient variations and by depth simulation for the ease of generalization. The whole pipeline is pertinent to the generalization gaps and thus directly transferable to real in-the-wild data. We evaluate our method on two real hand object interaction datasets, e.g. HO3D and DexYCB, without any finetuning. Our experiments demonstrate that the proposed method significantly outperforms the previous state-of-the-art depth-based hand and object pose estimation and tracking methods, running at a frame rate of 9 FPS.

Key facts. Cited by 17 papers in the map (data through 7 Oct 2026). Builds on 73 of its 106 references that are in the map. First posted on arXiv 24 Sep 2022.

Builds on

73 of 106 references.

References · 73

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38 more
  1. 2017Learning to Estimate 3D Hand Pose from Single RGB Imagescited by 234
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Cited by year (2026 to 7 Oct)

Citing papers per year: 2023: 4; 2024: 8; 2025: 3; 2026: 2.

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  1. 2023CHORD: Category-level Hand-held Object Reconstruction via Shape Deformationcited by 10
  2. 2024DICE: End-to-end Deformation Capture of Hand-Face Interactions from a Single Imagecited by 9
  3. 2024Dynamic Reconstruction of Hand-Object Interaction with Distributed Force-aware Contact Representationcited by 8
  4. 2025Follow My Hold: Hand-Object Interaction Reconstruction through Geometric Guidancecited by 8
  5. 2024Physics-aware Hand-object Interaction Denoisingcited by 7
  6. 2024Hand-Centric Motion Refinement for 3D Hand-Object Interaction via Hierarchical Spatial-Temporal Modelingcited by 6
  7. 2024Hand-Object Interaction Controller (HOIC): Deep Reinforcement Learning for Reconstructing Interactions with Physicscited by 6
  8. 2023In-Hand 3D Object Reconstruction from a Monocular RGB Videocited by 4
  9. 2024Single-View Scene Point Cloud Human Grasp Generationcited by 4
  10. 2023Nonrigid Object Contact Estimation With Regional Unwrapping Transformercited by 3
  11. 2024Fine-Grained Multi-View Hand Reconstruction Using Inverse Renderingcited by 3
  12. 2025Occlusion-Aware 3D Hand-Object Pose Estimation with Masked AutoEncoderscited by 3
5 more
  1. 2023ShapeGraFormer: GraFormer-Based Network for Hand-Object Reconstruction from a Single Depth Mapcited by 2
  2. 2024HandS3C: 3D Hand Mesh Reconstruction with State Space Spatial Channel Attention from RGB imagescited by 0
  3. 2025EHPE: A Segmented Architecture for Enhanced Hand Pose Estimationcited by 0
  4. 2026PCSTracker: Long-Term Scene Flow Estimation for Point Cloud Sequencescited by 0
  5. 2026KPGrasp: Scalable Keypoint Flow Matching for Dexterous Grasp Generationcited by 0