Track2Act: Predicting Point Tracks from Internet Videos enables Generalizable Robot Manipulation
On the map: Deep reinforcement learning methods → RL for robot locomotion and manipulation
Abstract (arXiv)
We seek to learn a generalizable goal-conditioned policy that enables zero-shot robot manipulation: interacting with unseen objects in novel scenes without test-time adaptation. While typical approaches rely on a large amount of demonstration data for such generalization, we propose an approach that leverages web videos to predict plausible interaction plans and learns a task-agnostic transformation to obtain robot actions in the real world. Our framework,Track2Act predicts tracks of how points in an image should move in future time-steps based on a goal, and can be trained with diverse videos on the web including those of humans and robots manipulating everyday objects. We use these 2D track predictions to infer a sequence of rigid transforms of the object to be manipulated, and obtain robot end-effector poses that can be executed in an open-loop manner. We then refine this open-loop plan by predicting residual actions through a closed loop policy trained with a few embodiment-specific demonstrations. We show that this approach of combining scalably learned track prediction with a residual policy requiring minimal in-domain robot-specific data enables diverse generalizable robot manipulation, and present a wide array of real-world robot manipulation results across unseen tasks, objects, and scenes. https://homangab.github.io/track2act/
Key facts. Cited by 124 papers in the map (data through 14 Oct 2026). Placed in RL for robot locomotion and manipulation, one of 15 directions in Deep reinforcement learning methods. Builds on 68 of its 75 references that are in the map. First posted on arXiv 2 May 2024.
Builds on
68 of 75 references.
References · 68
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- 2023RT-2: Vision-Language-Action Models Transfer Web Knowledge to Robotic Controlcited by 3,080
- 2022RT-1: Robotics Transformer for Real-World Control at Scalecited by 2,061
- 2017The Kinetics Human Action Video Datasetcited by 1,909
- 2023Learning Fine-Grained Bimanual Manipulation with Low-Cost Hardwarecited by 1,568
- 2021Ego4D: Around the World in 3,000 Hours of Egocentric Videocited by 1,556
- 2017The "something something" video database for learning and evaluating visual common sensecited by 1,103
- 2023Open X-Embodiment: Robotic Learning Datasets and RT-X Modelscited by 862
- 2018Scaling Egocentric Vision: The EPIC-KITCHENS Datasetcited by 795
- 2017PoseCNN: A Convolutional Neural Network for 6D Object Pose Estimation in Cluttered Scenescited by 775
- 2022R3M: A Universal Visual Representation for Robot Manipulationcited by 694
- 2023BridgeData V2: A Dataset for Robot Learning at Scalecited by 657
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- 2022BC-Z: Zero-Shot Task Generalization with Robotic Imitation Learningcited by 523
- 2023Learning Universal Policies via Text-Guided Video Generationcited by 522
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- 2023Learning Interactive Real-World Simulatorscited by 458
- 2022VIP: Towards Universal Visual Reward and Representation via Value-Implicit Pre-Trainingcited by 395
- 2019Learning joint reconstruction of hands and manipulated objectscited by 378
- 2023Photorealistic Video Generation with Diffusion Modelscited by 306
- 2020Understanding Human Hands in Contact at Internet Scalecited by 281
- 2022Unifying Flow, Stereo and Depth Estimationcited by 275
- 2022TAP-Vid: A Benchmark for Tracking Any Point in a Videocited by 263
- 2022Masked Visual Pre-training for Motor Controlcited by 248
- 2017SSD-6D: Making RGB-based 3D detection and 6D pose estimation great againcited by 243
- 2017Learning to Estimate 3D Hand Pose from Single RGB Imagescited by 234
- 2017One-Shot Visual Imitation Learning via Meta-Learningcited by 228
- 2023Affordances from Human Videos as a Versatile Representation for Roboticscited by 226
- 2017BB8: A Scalable, Accurate, Robust to Partial Occlusion Method for Predicting the 3D Poses of Challenging Objects without Using Depthcited by 225
- 2023MimicPlay: Long-Horizon Imitation Learning by Watching Human Playcited by 223
- 2023Where are we in the search for an Artificial Visual Cortex for Embodied Intelligence?cited by 218
- 2023Any-point Trajectory Modeling for Policy Learningcited by 215
- 2021DexMV: Imitation Learning for Dexterous Manipulation from Human Videoscited by 206
- 2018RoboTurk: A Crowdsourcing Platform for Robotic Skill Learning through Imitationcited by 204
- 2019PVN3D: A Deep Point-wise 3D Keypoints Voting Network for 6DoF Pose Estimationcited by 204
- 20193D Hand Shape and Pose from Images in the Wildcited by 190
- 2021Where2Act: From Pixels to Actions for Articulated 3D Objectscited by 182
- 20193D Hand Shape and Pose Estimation from a Single RGB Imagecited by 174
- 2023RoboAgent: Generalization and Efficiency in Robot Manipulation via Semantic Augmentations and Action Chunkingcited by 169
- 2023Learning to Act from Actionless Videos through Dense Correspondencescited by 164
- 2022Human-to-Robot Imitation in the Wildcited by 161
- 2022The Unsurprising Effectiveness of Pre-Trained Vision Models for Controlcited by 155
- 2020Weakly-Supervised Mesh-Convolutional Hand Reconstruction in the Wildcited by 146
- 2021Semi-Supervised 3D Hand-Object Poses Estimation with Interactions in Timecited by 141
- 2018Grounded Human-Object Interaction Hotspots from Videocited by 129
- 2019Pushing the Envelope for RGB-based Dense 3D Hand Pose Estimation via Neural Renderingcited by 115
- 2018Hand Pose Estimation via Latent 2.5D Heatmap Regressioncited by 111
- 2020Visual Imitation Made Easycited by 111
- 2022Joint Hand Motion and Interaction Hotspots Prediction from Egocentric Videoscited by 111
- 2022VideoDex: Learning Dexterity from Internet Videoscited by 106
- 2019AVID: Learning Multi-Stage Tasks via Pixel-Level Translation of Human Videoscited by 105
50 most cited of 68 All 68 (JSON)
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Citing papers per year: 2024: 6; 2025: 48; 2026: 70.
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