EgoHandICL: Egocentric 3D Hand Reconstruction with In-Context Learning
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Abstract (arXiv)
Robust 3D hand reconstruction in egocentric vision is challenging due to depth ambiguity, self-occlusion, and complex hand-object interactions. Prior methods mitigate these issues by scaling training data or adding auxiliary cues, but they often struggle in unseen contexts. We present EgoHandICL, the first in-context learning (ICL) framework for 3D hand reconstruction that improves semantic alignment, visual consistency, and robustness under challenging egocentric conditions. EgoHandICL introduces complementary exemplar retrieval guided by vision-language models (VLMs), an ICL-tailored tokenizer for multimodal context, and a masked autoencoder (MAE)-based architecture trained with hand-guided geometric and perceptual objectives. Experiments on ARCTIC and EgoExo4D show consistent gains over state-of-the-art methods. We also demonstrate real-world generalization and improve EgoVLM hand-object interaction reasoning by using reconstructed hands as visual prompts. Code and data: https://github.com/Nicous20/EgoHandICL
Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Builds on 60 of its 69 references that are in the map. First posted on arXiv 27 Jan 2026.
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References · 60
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38 more
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- 2026ESTHER: Egocentric Stereo Hand Estimation and Reconstruction in the Wild
- 2026Exo2EgoPose: Leveraging Exocentric Demonstrations for Vision-Language guided Egocentric 3D Hand Pose Forecasting
- 2026EggHand: A Multimodal Foundation Model for Egocentric Hand Pose Forecasting
- 2026ACE-Ego-Hand: Repurposing Video Diffusion Models for Occlusion-Robust Egocentric 3D Hand Motion Recovery
- 2024HOI-Ref: Hand-Object Interaction Referral in Egocentric Vision
- 2026Vision-Language Models for Egocentric Video: From Hand-Object Interaction to Embodied AI
- 2026EgoGrasp: World-Space Hand-Object Interaction Estimation from Egocentric Videos
- 2025MEgoHand: Multimodal Egocentric Hand-Object Interaction Motion Generation