HandyPriors: Physically Consistent Perception of Hand-Object Interactions with Differentiable Priors
Not on the map. Why?
Abstract (arXiv)
Various heuristic objectives for modeling hand-object interaction have been proposed in past work. However, due to the lack of a cohesive framework, these objectives often possess a narrow scope of applicability and are limited by their efficiency or accuracy. In this paper, we propose HandyPriors, a unified and general pipeline for pose estimation in human-object interaction scenes by leveraging recent advances in differentiable physics and rendering. Our approach employs rendering priors to align with input images and segmentation masks along with physics priors to mitigate penetration and relative-sliding across frames. Furthermore, we present two alternatives for hand and object pose estimation. The optimization-based pose estimation achieves higher accuracy, while the filtering-based tracking, which utilizes the differentiable priors as dynamics and observation models, executes faster. We demonstrate that HandyPriors attains comparable or superior results in the pose estimation task, and that the differentiable physics module can predict contact information for pose refinement. We also show that our approach generalizes to perception tasks, including robotic hand manipulation and human-object pose estimation in the wild.
Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). Builds on 46 of its 59 references that are in the map. First posted on arXiv 28 Nov 2023.
Builds on
46 of 59 references.
References · 46
- 2014Adam: A Method for Stochastic Optimizationcited by 36,960
- 2020Language Models are Few-Shot Learnerscited by 32,199
- 2014Microsoft COCO: Common Objects in Contextcited by 17,498
- 2021Masked Autoencoders Are Scalable Vision Learnerscited by 7,339
- 2017PoseCNN: A Convolutional Neural Network for 6D Object Pose Estimation in Cluttered Scenescited by 768
- 2018Learning Dexterous In-Hand Manipulationcited by 643
- 2019PointRend: Image Segmentation as Renderingcited by 439
- 2020Modular Primitives for High-Performance Differentiable Renderingcited by 439
- 2019Soft Rasterizer: A Differentiable Renderer for Image-based 3D Reasoningcited by 420
- 2019Learning joint reconstruction of hands and manipulated objectscited by 377
- 2019DenseFusion: 6D Object Pose Estimation by Iterative Dense Fusioncited by 352
- 2022HOI4D: A 4D Egocentric Dataset for Category-Level Human-Object Interactioncited by 321
34 more
- 2021DexYCB: A Benchmark for Capturing Hand Grasping of Objectscited by 320
- 2019FreiHAND: A Dataset for Markerless Capture of Hand Pose and Shape from Single RGB Imagescited by 271
- 2017Learning to Estimate 3D Hand Pose from Single RGB Imagescited by 234
- 2017First-Person Hand Action Benchmark with RGB-D Videos and 3D Hand Pose Annotationscited by 229
- 2017Real-Time Seamless Single Shot 6D Object Pose Predictioncited by 210
- 20193D Hand Shape and Pose from Images in the Wildcited by 190
- 2020ContactPose: A Dataset of Grasps with Object Contact and Hand Posecited by 180
- 2021FrankMocap: A Monocular 3D Whole-Body Pose Estimation System via Regression and Integrationcited by 168
- 2020Perceiving 3D Human-Object Spatial Arrangements from a Single Image in the Wildcited by 152
- 2017GANerated Hands for Real-time 3D Hand Tracking from Monocular RGBcited by 147
- 2020Weakly-Supervised Mesh-Convolutional Hand Reconstruction in the Wildcited by 146
- 2021FFB6D: A Full Flow Bidirectional Fusion Network for 6D Pose Estimationcited by 144
- 2020Reconstructing Hand-Object Interactions in the Wildcited by 143
- 2021Semi-Supervised 3D Hand-Object Poses Estimation with Interactions in Timecited by 140
- 2021ContactOpt: Optimizing Contact to Improve Graspscited by 137
- 2019Pushing the Envelope for RGB-based Dense 3D Hand Pose Estimation via Neural Renderingcited by 115
- 2021D-Grasp: Physically Plausible Dynamic Grasp Synthesis for Hand-Object Interactionscited by 109
- 2018Segmentation-driven 6D Object Pose Estimationcited by 104
- 2022HandOccNet: Occlusion-Robust 3D Hand Mesh Estimation Networkcited by 95
- 2018Cross-modal Deep Variational Hand Pose Estimationcited by 89
- 2017Real-time Hand Tracking under Occlusion from an Egocentric RGB-D Sensorcited by 84
- 2020NeuralSim: Augmenting Differentiable Simulators with Neural Networkscited by 77
- 2021ArtiBoost: Boosting Articulated 3D Hand-Object Pose Estimation via Online Exploration and Synthesiscited by 76
- 2021Towards unconstrained joint hand-object reconstruction from RGB videoscited by 57
- 2021An End-to-End Differentiable Framework for Contact-Aware Robot Designcited by 53
- 2022Grasp'D: Differentiable Contact-rich Grasp Synthesis for Multi-fingered Handscited by 49
- 2018Disentangling Latent Hands for Image Synthesis and Pose Estimationcited by 44
- 2017Using a single RGB frame for real time 3D hand pose estimation in the wildcited by 39
- 2021Learning to Regress Bodies from Images using Differentiable Semantic Renderingcited by 39
- 2022Differentiable Dynamics for Articulated 3d Human Motion Reconstructioncited by 38
- 2023Fast-Grasp'D: Dexterous Multi-finger Grasp Generation Through Differentiable Simulationcited by 35
- 2022Physical Interaction: Reconstructing Hand-object Interactions with Physicscited by 19
- 2021Probabilistic Inference of Simulation Parameters via Parallel Differentiable Simulationcited by 17
- 2018SilhoNet: An RGB Method for 6D Object Pose Estimationcited by 14
Built on by
Citing papers per year: 2024: 2; 2025: 1.
3 papers.
- 2024Reconstructing Hand-Held Objects in 3D from Images and Videoscited by 23
- 2024Atlas3D: Physically Constrained Self-Supporting Text-to-3D for Simulation and Fabricationcited by 19
- 2025NPSim: Nighttime Photorealistic Simulation From Daytime Images With Monocular Inverse Rendering and Ray Tracingcited by 0
- 2025NPSim: Nighttime Photorealistic Simulation From Daytime Images With Monocular Inverse Rendering and Ray Tracing15 Feb 2025
- 2024Atlas3D: Physically Constrained Self-Supporting Text-to-3D for Simulation and Fabrication28 May 2024
- 2024Reconstructing Hand-Held Objects in 3D from Images and Videos9 Apr 2024