Deep Reinforcement Learning from Self-Play in Imperfect-Information Games
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Abstract (arXiv)
Many real-world applications can be described as large-scale games of imperfect information. To deal with these challenging domains, prior work has focused on computing Nash equilibria in a handcrafted abstraction of the domain. In this paper we introduce the first scalable end-to-end approach to learning approximate Nash equilibria without prior domain knowledge. Our method combines fictitious self-play with deep reinforcement learning. When applied to Leduc poker, Neural Fictitious Self-Play (NFSP) approached a Nash equilibrium, whereas common reinforcement learning methods diverged. In Limit Texas Holdem, a poker game of real-world scale, NFSP learnt a strategy that approached the performance of state-of-the-art, superhuman algorithms based on significant domain expertise.
Key facts. Cited by 153 papers in the map (data through 7 Oct 2026). First posted on arXiv 3 Mar 2016.
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Citing papers per year: 2021: 24; 2022: 25; 2023: 29; 2024: 25; 2025: 20; 2026: 30.
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