Learning Strategic Language Agents in the Werewolf Game with Iterative Latent Space Policy Optimization
On the map: LLM agents and tool use → Reinforcement learning for LLM agents
Abstract (arXiv)
Large language model (LLM) agents have recently demonstrated impressive capabilities in various domains like open-ended conversation and multi-step decision-making. However, it remains challenging for these agents to solve strategic language games, such as Werewolf, which demand both strategic decision-making and free-form language interactions. Existing LLM agents often suffer from intrinsic bias in their action distributions and limited exploration of the unbounded text action space, resulting in suboptimal performance. To address these challenges, we propose Latent Space Policy Optimization (LSPO), an iterative framework that combines game-theoretic methods with LLM fine-tuning to build strategic language agents. LSPO leverages the observation that while the language space is combinatorially large, the underlying strategy space is relatively compact. We first map free-form utterances into a finite latent strategy space, yielding an abstracted extensive-form game. Then we apply game-theoretic methods like Counterfactual Regret Minimization (CFR) to optimize the policy in the latent space. Finally, we fine-tune the LLM via Direct Preference Optimization (DPO) to align with the learned policy. By iteratively alternating between these steps, our LSPO agents progressively enhance both strategic reasoning and language communication. Experiment on the Werewolf game shows that our agents iteratively expand the strategy space with improving performance and outperform existing Werewolf agents, underscoring their effectiveness in free-form language games with strategic interactions.
Key facts. Cited by 15 papers in the map (data through 14 Oct 2026). Placed in Reinforcement learning for LLM agents, one of 16 directions in LLM agents and tool use. Builds on 39 of its 55 references that are in the map. First posted on arXiv 7 Feb 2025.
Builds on
39 of 55 references.
Closest ancestors · 4
Same direction, newest first
- 2024Enhance Reasoning for Large Language Models in the Game Werewolf4 Feb
- 2023Large Language Models Play StarCraft II: Benchmarks and A Chain of Summarization Approach19 Dec
- 2023Language Agents with Reinforcement Learning for Strategic Play in the Werewolf Game29 Oct
- 2023Voyager: An Open-Ended Embodied Agent with Large Language Models25 May
Other references · 35
- 2020Language Models are Few-Shot Learnerscited by 32,419
- 2022Training language models to follow instructions with human feedbackcited by 15,971
- 2022Chain-of-Thought Prompting Elicits Reasoning in Large Language Modelscited by 12,459
- 2022ReAct: Synergizing Reasoning and Acting in Language Modelscited by 8,695
- 2021Evaluating Large Language Models Trained on Codecited by 8,320
- 2023Direct Preference Optimization: Your Language Model is Secretly a Reward Modelcited by 8,065
- 2023Generative Agents: Interactive Simulacra of Human Behaviorcited by 3,568
- 2013Playing Atari with Deep Reinforcement Learningcited by 3,274
- 2023RT-2: Vision-Language-Action Models Transfer Web Knowledge to Robotic Controlcited by 3,080
- 2022Do As I Can, Not As I Say: Grounding Language in Robotic Affordancescited by 2,348
- 2021WebGPT: Browser-assisted question-answering with human feedbackcited by 1,745
- 2024SWE-agent: Agent-Computer Interfaces Enable Automated Software Engineeringcited by 1,737
23 more
- 2022WebShop: Towards Scalable Real-World Web Interaction with Grounded Language Agentscited by 1,251
- 2023Mind2Web: Towards a Generalist Agent for the Webcited by 1,242
- 2019Dota 2 with Large Scale Deep Reinforcement Learningcited by 1,103
- 2022Inner Monologue: Embodied Reasoning through Planning with Language Modelscited by 1,081
- 2022Language Models as Zero-Shot Planners: Extracting Actionable Knowledge for Embodied Agentscited by 1,035
- 2023AgentVerse: Facilitating Multi-Agent Collaboration and Exploring Emergent Behaviorscited by 598
- 2023Describe, Explain, Plan and Select: Interactive Planning with Large Language Models Enables Open-World Multi-Task Agentscited by 398
- 2023ChatGPT for Robotics: Design Principles and Model Abilitiescited by 299
- 2017A Unified Game-Theoretic Approach to Multiagent Reinforcement Learningcited by 268
- 2023FireAct: Toward Language Agent Fine-tuningcited by 256
- 2023Exploring Large Language Models for Communication Games: An Empirical Study on Werewolfcited by 241
- 2017DeepStack: Expert-Level Artificial Intelligence in No-Limit Pokercited by 233
- 2016Deep Reinforcement Learning from Self-Play in Imperfect-Information Gamescited by 158
- 2023Avalon's Game of Thoughts: Battle Against Deception through Recursive Contemplationcited by 104
- 2018Deep Counterfactual Regret Minimizationcited by 103
- 2014Solving Large Imperfect Information Games Using CFR+cited by 78
- 2023Strategic Reasoning with Language Modelscited by 64
- 2019A Generalized Training Approach for Multiagent Learningcited by 54
- 2023LLM-Powered Hierarchical Language Agent for Real-time Human-AI Coordinationcited by 48
- 2024Werewolf Arena: A Case Study in LLM Evaluation via Social Deductioncited by 45
- 2019Finding Friend and Foe in Multi-Agent Gamescited by 42
- 2022Werewolf Among Us: A Multimodal Dataset for Modeling Persuasion Behaviors in Social Deduction Gamescited by 11
- 2023Fictitious Cross-Play: Learning Global Nash Equilibrium in Mixed Cooperative-Competitive Gamescited by 6
Built on by
Citing papers per year: 2025: 7; 2026: 8.
15 papers.
Sort:
By area:
- 2025LLM-based Agents Suffer from Hallucinations: A Survey of Taxonomy, Methods, and Directionscited by 50
- 2025MARSHAL: Incentivizing Multi-Agent Reasoning via Self-Play with Strategic LLMscited by 16
- 2025Deceive, Detect, and Disclose: Large Language Models Play Mini-Mafiacited by 9
- 2025TextGames: Learning to Self-Play Text-Based Puzzle Games via Language Model Reasoningcited by 8
- 2025Should I Trust You? Detecting Deception in Negotiations using Counterfactual RLcited by 3
- 2025The Stackelberg Speaker: Optimizing Persuasive Communication in Social Deduction Gamescited by 3
- 2026Towards Generalist Game Players: An Investigation of Foundation Models in the Game Multiversecited by 3
- 2025Shall We Play a Game? Language Models for Open-ended Wargamescited by 2
- 2026Auditing Belief-Conditioned LLM Agents in Hidden-Information Social Deduction Gamescited by 0
- 2026CaM-Wolf: Causal-Aware Multimodal Agents for Social Deduction Gamescited by 0
- 2026Can Agents Deceive? Evaluating Reasoning and Deception in ParliamentBench using a Social Deduction Gamecited by 0
- 2026MARBO: Relational Belief Grounding for LLM Agents in Social Deduction Gamescited by 0
3 more
- 2026Communication Shapes Collective Inference in Self-Adapting LLM Societies: Evidence from Mafia4 Oct 2026
- 2026Playing social deduction games with reinforcement fine-tuned large language models3 Oct 2026
- 2026Do LLMs Trust the Accuser or the Accusation? Measuring Belief Shifts in Werewolf11 Sep 2026
- 2026MARBO: Relational Belief Grounding for LLM Agents in Social Deduction Games6 Sep 2026
- 2026Can Agents Deceive? Evaluating Reasoning and Deception in ParliamentBench using a Social Deduction Game30 Jul 2026
- 2026CaM-Wolf: Causal-Aware Multimodal Agents for Social Deduction Games29 Jul 2026
- 2026Auditing Belief-Conditioned LLM Agents in Hidden-Information Social Deduction Games12 Jul 2026
- 2026Towards Generalist Game Players: An Investigation of Foundation Models in the Game Multiverse11 May 2026
- 2025MARSHAL: Incentivizing Multi-Agent Reasoning via Self-Play with Strategic LLMs17 Oct 2025
- 2025The Stackelberg Speaker: Optimizing Persuasive Communication in Social Deduction Games10 Oct 2025
- 2025Deceive, Detect, and Disclose: Large Language Models Play Mini-Mafia27 Sep 2025
- 2025LLM-based Agents Suffer from Hallucinations: A Survey of Taxonomy, Methods, and Directions23 Sep 2025
- 2025LLM-based Agents Suffer from Hallucinations: A Survey of Taxonomy, Methods, and Directionscited by 50
- 2026Auditing Belief-Conditioned LLM Agents in Hidden-Information Social Deduction Gamescited by 0
- 2026CaM-Wolf: Causal-Aware Multimodal Agents for Social Deduction Gamescited by 0
- 2026MARBO: Relational Belief Grounding for LLM Agents in Social Deduction Gamescited by 0
- 2026Do LLMs Trust the Accuser or the Accusation? Measuring Belief Shifts in Werewolfcited by 0
- 2026Do LLMs Trust the Accuser or the Accusation? Measuring Belief Shifts in Werewolf11 Sep 2026
- 2026MARBO: Relational Belief Grounding for LLM Agents in Social Deduction Games6 Sep 2026
- 2026CaM-Wolf: Causal-Aware Multimodal Agents for Social Deduction Games29 Jul 2026
- 2026Auditing Belief-Conditioned LLM Agents in Hidden-Information Social Deduction Games12 Jul 2026
- 2025LLM-based Agents Suffer from Hallucinations: A Survey of Taxonomy, Methods, and Directions23 Sep 2025
- 2025MARSHAL: Incentivizing Multi-Agent Reasoning via Self-Play with Strategic LLMscited by 16
- 2025TextGames: Learning to Self-Play Text-Based Puzzle Games via Language Model Reasoningcited by 8
- 2026Can Agents Deceive? Evaluating Reasoning and Deception in ParliamentBench using a Social Deduction Gamecited by 0
- 2026Can Agents Deceive? Evaluating Reasoning and Deception in ParliamentBench using a Social Deduction Game30 Jul 2026
- 2025MARSHAL: Incentivizing Multi-Agent Reasoning via Self-Play with Strategic LLMs17 Oct 2025
- 2025TextGames: Learning to Self-Play Text-Based Puzzle Games via Language Model Reasoning25 Feb 2025
- 2025Deceive, Detect, and Disclose: Large Language Models Play Mini-Mafiacited by 9
- 2025Should I Trust You? Detecting Deception in Negotiations using Counterfactual RLcited by 3
- 2025The Stackelberg Speaker: Optimizing Persuasive Communication in Social Deduction Gamescited by 3
- 2026Towards Generalist Game Players: An Investigation of Foundation Models in the Game Multiversecited by 3
- 2025Shall We Play a Game? Language Models for Open-ended Wargamescited by 2
- 2026Playing social deduction games with reinforcement fine-tuned large language modelscited by 0
- 2026Communication Shapes Collective Inference in Self-Adapting LLM Societies: Evidence from Mafiacited by 0
- 2026Communication Shapes Collective Inference in Self-Adapting LLM Societies: Evidence from Mafia4 Oct 2026
- 2026Playing social deduction games with reinforcement fine-tuned large language models3 Oct 2026
- 2026Towards Generalist Game Players: An Investigation of Foundation Models in the Game Multiverse11 May 2026
- 2025The Stackelberg Speaker: Optimizing Persuasive Communication in Social Deduction Games10 Oct 2025
- 2025Deceive, Detect, and Disclose: Large Language Models Play Mini-Mafia27 Sep 2025
- 2025Shall We Play a Game? Language Models for Open-ended Wargames21 Sep 2025
- 2025Should I Trust You? Detecting Deception in Negotiations using Counterfactual RL18 Feb 2025
Similar, not cited
Close in wording, no citation either way
- 2025Multi-agent KTO: Reinforcing Strategic Interactions of Large Language Model in Language Game
- 2024Learning to Discuss Strategically: A Case Study on One Night Ultimate Werewolf
- 2026Choosing LLMs for Strategic Agent Interactions
- 2025Verbal Werewolf: Engage Users with Verbalized Agentic Werewolf Game Framework
- 2024An Implementation of Werewolf Agent That does not Truly Trust LLMs
- 2024Entropy-Regularized Token-Level Policy Optimization for Language Agent Reinforcement
- 2024Large Language Models as Agents in Two-Player Games
- 2026GameTalk: Training LLMs for Strategic Conversation