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NashPG: A Policy Gradient Method with Iteratively Refined Regularization for Finding Nash Equilibria

arXiv 2510.18183 ↗First posted 21 Oct 2025cs.LG cs.GTcited by 1

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Abstract (arXiv)

Finding Nash equilibria in two-player zero-sum imperfect-information games remains a central challenge in multi-agent reinforcement learning. Recent multi-round regularization methods offer a promising direction, yet existing approaches either require full enumeration of the game tree or rely on non-policy-gradient inner solvers that underperform in practice, leaving a scalable policy-gradient-based solution open. In this paper, we propose a novel multi-round regularization procedure and show that it guarantees strictly monotonic reduction in Bregman divergence to Nash equilibria and eventual convergence to one in two-player zero-sum extensive-form games. Guided by this framework, we develop a practical algorithm, Nash Policy Gradient (NashPG), which places the regularization directly in the policy optimization objective and is implemented using standard policy gradient methods. Empirically, NashPG achieves comparable or lower exploitability than prior model-free methods on classic benchmark games and scales to large domains such as Battleship and No-Limit Texas Hold'em, where it attains higher average payoff in head-to-head play.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 21 of its 42 references that are in the map. First posted on arXiv 21 Oct 2025.

Builds on

21 of 42 references.

References · 21

  1. 2017Proximal Policy Optimization Algorithmscited by 14,441
  2. 2017A Unified Game-Theoretic Approach to Multiagent Reinforcement Learningcited by 265
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  5. 2022Mastering the Game of Stratego with Model-Free Multiagent Reinforcement Learningcited by 129
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  8. 2022A Unified Approach to Reinforcement Learning, Quantal Response Equilibria, and Two-Player Zero-Sum Gamescited by 64
  9. 2021Fast Policy Extragradient Methods for Competitive Games with Entropy Regularizationcited by 61
  10. 2020From Poincar'e Recurrence to Convergence in Imperfect Information Games: Finding Equilibrium via Regularizationcited by 59
  11. 2023Pgx: Hardware-Accelerated Parallel Game Simulators for Reinforcement Learningcited by 45
  12. 2020DREAM: Deep Regret minimization with Advantage baselines and Model-free learningcited by 36
9 more
  1. 2021XDO: A Double Oracle Algorithm for Extensive-Form Gamescited by 34
  2. 2021Decoupled Reinforcement Learning to Stabilise Intrinsically-Motivated Explorationcited by 25
  3. 2022ESCHER: Eschewing Importance Sampling in Games by Computing a History Value Function to Estimate Regretcited by 24
  4. 2022The Power of Regularization in Solving Extensive-Form Gamescited by 21
  5. 2022Pareto Actor-Critic for Equilibrium Selection in Multi-Agent Reinforcement Learningcited by 14
  6. 2025Reevaluating Policy Gradient Methods for Imperfect-Information Gamescited by 13
  7. 2024Policy Space Response Oracles: A Surveycited by 10
  8. 2022Last-Iterate Convergence with Full and Noisy Feedback in Two-Player Zero-Sum Gamescited by 9
  9. 2023Adaptively Perturbed Mirror Descent for Learning in Gamescited by 9

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