mlsanityData to 7 Oct 2026

Self-Play PSRO: Toward Optimal Populations in Two-Player Zero-Sum Games

arXiv 2207.06541 ↗First posted 13 Jul 2022cs.GT cs.LG cs.MAcited by 11

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Abstract (arXiv)

In competitive two-agent environments, deep reinforcement learning (RL) methods based on the Double Oracle (DO) algorithm, such as Policy Space Response Oracles (PSRO) and Anytime PSRO (APSRO), iteratively add RL best response policies to a population. Eventually, an optimal mixture of these population policies will approximate a Nash equilibrium. However, these methods might need to add all deterministic policies before converging. In this work, we introduce Self-Play PSRO (SP-PSRO), a method that adds an approximately optimal stochastic policy to the population in each iteration. Instead of adding only deterministic best responses to the opponent's least exploitable population mixture, SP-PSRO also learns an approximately optimal stochastic policy and adds it to the population as well. As a result, SP-PSRO empirically tends to converge much faster than APSRO and in many games converges in just a few iterations.

Key facts. Cited by 11 papers in the map (data through 7 Oct 2026). Builds on 28 of its 44 references that are in the map. First posted on arXiv 13 Jul 2022.

Builds on

28 of 44 references.

References · 28

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16 more
  1. 2022A Unified Approach to Reinforcement Learning, Quantal Response Equilibria, and Two-Player Zero-Sum Gamescited by 64
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  15. 2021Online Double Oraclecited by 18
  16. 2022Anytime PSRO for Two-Player Zero-Sum Gamescited by 9

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Citing papers per year: 2022: 1; 2023: 6; 2024: 2; 2025: 2.

11 papers.