DiffFP: Learning Behaviors from Scratch via Diffusion-based Fictitious Play
On the map: Deep reinforcement learning methods → RL for games and combinatorial optimization
Abstract (arXiv)
Self-play reinforcement learning has demonstrated significant success in learning complex strategic and interactive behaviors in competitive multi-agent games. However, achieving such behaviors in continuous decision spaces remains challenging. Ensuring adaptability and generalization in self-play settings is critical for achieving competitive performance in dynamic multi-agent environments. These challenges often cause methods to converge slowly or fail to converge at all to a Nash equilibrium, making agents vulnerable to strategic exploitation by unseen opponents. To address these challenges, we propose DiffFP, a fictitious play (FP) framework that estimates the best response to unseen opponents while learning a robust and multimodal behavioral policy. Specifically, we approximate the best response using a diffusion policy that leverages generative modeling to learn adaptive and diverse strategies. Through empirical evaluation, we demonstrate that the proposed FP framework converges towards ε-Nash equilibria in continuous- space zero-sum games. We validate our method on complex multi-agent environments, including racing and multi-particle zero-sum games. Simulation results show that the learned policies are robust against diverse opponents and outperform baseline reinforcement learning policies. Our approach achieves up to 3× faster convergence and 30× higher success rates on average against RL-based baselines, demonstrating its robustness to opponent strategies and stability across training iterations
Key facts. No citing papers in the map yet (data through 13 Oct 2026). Placed in RL for games and combinatorial optimization, one of 15 directions in Deep reinforcement learning methods. Builds on 28 of its 44 references that are in the map. First posted on arXiv 17 Nov 2025.
Builds on
28 of 44 references.
References · 28
- 2020Denoising Diffusion Probabilistic Modelscited by 20,952
- 2022Flow Matching for Generative Modelingcited by 5,542
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16 more
- 2016Deep Reinforcement Learning from Self-Play in Imperfect-Information Gamescited by 155
- 2023Efficient Diffusion Policies for Offline Reinforcement Learningcited by 151
- 2023Learning a Diffusion Model Policy from Rewards via Q-Score Matchingcited by 129
- 2017Emergent Complexity via Multi-Agent Competitioncited by 118
- 2023Policy Representation via Diffusion Probability Model for Reinforcement Learningcited by 106
- 2024Diffusion-based Reinforcement Learning via Q-weighted Variational Policy Optimizationcited by 101
- 2018Solving Imperfect-Information Games via Discounted Regret Minimizationcited by 68
- 2020Robust Reinforcement Learning using Adversarial Populationscited by 64
- 2020From Poincar'e Recurrence to Convergence in Imperfect Information Games: Finding Equilibrium via Regularizationcited by 59
- 2023Diffusion Policies for Out-of-Distribution Generalization in Offline Reinforcement Learningcited by 40
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- 2024STLGame: Signal Temporal Logic Games in Adversarial Multi-Agent Systemscited by 1
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- 2024Offline Fictitious Self-Play for Competitive Games
- 2023Mimicking To Dominate: Imitation Learning Strategies for Success in Multiagent Competitive Games
- 2026NashDreamer: Model-Based Reinforcement Learning for Zero-Sum Imperfect-Information Games
- 2025Foundation Model Self-Play: Open-Ended Strategy Innovation via Foundation Models
- 2026CHDP: Cooperative Hybrid Diffusion Policies for Reinforcement Learning in Parameterized Action Space
- 2026Reinforcement Learning: From Algorithms To Foundation Models
- 2025Diffusion Models for Reinforcement Learning: Foundations, Taxonomy, and Development
- 2025DiWA: Diffusion Policy Adaptation with World Models