mlsanityData to 14 Oct 2026

SPIRAL: Self-Play Incremental Racing Algorithm for Learning in Multi-Drone Competitions

arXiv 2510.22568 ↗First posted 26 Oct 2025cs.RO cs.AI cs.MAcited by 0

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Abstract (arXiv)

This paper introduces SPIRAL (Self-Play Incremental Racing Algorithm for Learning), a novel approach for training autonomous drones in multi-agent racing competitions. SPIRAL distinctively employs a self-play mechanism to incrementally cultivate complex racing behaviors within a challenging, dynamic environment. Through this self-play core, drones continuously compete against increasingly proficient versions of themselves, naturally escalating the difficulty of competitive interactions. This progressive learning journey guides agents from mastering fundamental flight control to executing sophisticated cooperative multi-drone racing strategies. Our method is designed for versatility, allowing integration with any state-of-the-art Deep Reinforcement Learning (DRL) algorithms within its self-play framework. Simulations demonstrate the significant advantages of SPIRAL and benchmark the performance of various DRL algorithms operating within it. Consequently, we contribute a versatile, scalable, and self-improving learning framework to the field of autonomous drone racing. SPIRAL's capacity to autonomously generate appropriate and escalating challenges through its self-play dynamic offers a promising direction for developing robust and adaptive racing strategies in multi-agent environments. This research opens new avenues for enhancing the performance and reliability of autonomous racing drones in increasingly complex and competitive scenarios.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 11 of its 21 references that are in the map. First posted on arXiv 26 Oct 2025.

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11 of 21 references.

References · 11

  1. 2019Dota 2 with Large Scale Deep Reinforcement Learningcited by 1,103
  2. 2016Deep Reinforcement Learning from Self-Play in Imperfect-Information Gamescited by 158
  3. 2023Reaching the Limit in Autonomous Racing: Optimal Control versus Reinforcement Learningcited by 111
  4. 2020Flightmare: A Flexible Quadrotor Simulatorcited by 84
  5. 2019Deep Drone Racing: From Simulation to Reality with Domain Randomizationcited by 76
  6. 2018Deep Reinforcement Learning for Swarm Systemscited by 45
  7. 2018Deep Drone Racing: Learning Agile Flight in Dynamic Environmentscited by 34
  8. 2020AlphaPilot: Autonomous Drone Racingcited by 30
  9. 2023Agilicious: Open-Source and Open-Hardware Agile Quadrotor for Vision-Based Flightcited by 30
  10. 2019FlightGoggles: A Modular Framework for Photorealistic Camera, Exteroceptive Sensor, and Dynamics Simulationcited by 22
  11. 2018A Real-Time Game Theoretic Planner for Autonomous Two-Player Drone Racingcited by 21

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  1. 2025Curriculum-Based Iterative Self-Play for Scalable Multi-Drone Racing
  2. 2025Mastering Multi-Drone Volleyball through Hierarchical Co-Self-Play Reinforcement Learning
  3. 2024Learning Generalizable Policy for Obstacle-Aware Autonomous Drone Racing
  4. 2025SPIRAL: Self-Play on Zero-Sum Games Incentivizes Reasoning via Multi-Agent Multi-Turn Reinforcement Learning
  5. 2026Curriculum Reinforcement Learning for Quadrotor Racing with Random Obstacles
  6. 2026Bridging Performance and Generalization in Reinforcement Learning for Agile Flight
  7. 2025VolleyBots: A Testbed for Multi-Drone Volleyball Game Combining Motion Control and Strategic Play
  8. 2026Intercepting an Agile Target with Net-Carrying Drones using Competitive Multi-Agent Reinforcement Learning ↗