Territory Paint Wars: Diagnosing and Mitigating Failure Modes in Competitive Multi-Agent PPO
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Abstract (arXiv)
We present Territory Paint Wars, a minimal competitive multi-agent reinforcement learning environment implemented in Unity, and use it to systematically investigate failure modes of Proximal Policy Optimisation (PPO) under self-play. A first agent trained for 84,000 episodes achieves only 26.8% win rate against a uniformly-random opponent in a symmetric zero-sum game. Through controlled ablations we identify five implementation-level failure modes -- reward-scale imbalance, missing terminal signal, ineffective long-horizon credit assignment, unnormalised observations, and incorrect win detection -- each of which contributes critically to this failure in this setting. After correcting these issues, we uncover a distinct emergent pathology: competitive overfitting, where co-adapting agents maintain stable self-play performance while generalisation win rate collapses from 73.5% to 21.6%. Critically, this failure is undetectable via standard self-play metrics: both agents co-adapt equally, so the self-play win rate remains near 50% throughout the collapse. We propose a minimal intervention -- opponent mixing, where 20% of training episodes substitute a fixed uniformly-random policy for the co-adaptive opponent -- which mitigates competitive overfitting and restores generalisation to 77.1% (± 12.6%, 10 seeds) without population-based training or additional infrastructure. We open-source Territory Paint Wars to provide a reproducible benchmark for studying competitive MARL failure modes.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 9 of its 16 references that are in the map. First posted on arXiv 4 Apr 2026.
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References · 9
- 2017Proximal Policy Optimization Algorithmscited by 15,215
- 2015High-Dimensional Continuous Control Using Generalized Advantage Estimationcited by 2,026
- 2017Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environmentscited by 1,558
- 2019Dota 2 with Large Scale Deep Reinforcement Learningcited by 1,103
- 2021Open-Ended Learning Leads to Generally Capable Agentscited by 182
- 2016Deep Reinforcement Learning from Self-Play in Imperfect-Information Gamescited by 158
- 2017Emergent Complexity via Multi-Agent Competitioncited by 120
- 2018Optimizing Agent Behavior over Long Time Scales by Transporting Valuecited by 58
- 2021Synthetic Returns for Long-Term Credit Assignmentcited by 27
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