mlsanityData to 14 Oct 2026

Learning Near-Optimal Intrusion Responses Against Dynamic Attackers

arXiv 2301.06085 ↗First posted 11 Jan 2023cs.GT cs.CR cs.LGcited by 15

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Abstract (arXiv)

We study automated intrusion response and formulate the interaction between an attacker and a defender as an optimal stopping game where attack and defense strategies evolve through reinforcement learning and self-play. The game-theoretic modeling enables us to find defender strategies that are effective against a dynamic attacker, i.e. an attacker that adapts its strategy in response to the defender strategy. Further, the optimal stopping formulation allows us to prove that optimal strategies have threshold properties. To obtain near-optimal defender strategies, we develop Threshold Fictitious Self-Play (T-FP), a fictitious self-play algorithm that learns Nash equilibria through stochastic approximation. We show that T-FP outperforms a state-of-the-art algorithm for our use case. The experimental part of this investigation includes two systems: a simulation system where defender strategies are incrementally learned and an emulation system where statistics are collected that drive simulation runs and where learned strategies are evaluated. We argue that this approach can produce effective defender strategies for a practical IT infrastructure.

Key facts. Cited by 15 papers in the map (data through 14 Oct 2026). Builds on 35 of its 191 references that are in the map. First posted on arXiv 11 Jan 2023.

Builds on

35 of 191 references.

References · 35

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23 more
  1. 2021Intrusion Prevention through Optimal Stoppingcited by 18
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Citing papers per year: 2023: 1; 2024: 5; 2025: 5; 2026: 4.

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