mlsanityData to 7 Oct 2026

Scalable Deep Reinforcement Learning Algorithms for Mean Field Games

arXiv 2203.11973 ↗First posted 22 Mar 2022cs.LG math.OC stat.MLcited by 33

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Abstract (arXiv)

Mean Field Games (MFGs) have been introduced to efficiently approximate games with very large populations of strategic agents. Recently, the question of learning equilibria in MFGs has gained momentum, particularly using model-free reinforcement learning (RL) methods. One limiting factor to further scale up using RL is that existing algorithms to solve MFGs require the mixing of approximated quantities such as strategies or q-values. This is far from being trivial in the case of non-linear function approximation that enjoy good generalization properties, e.g. neural networks. We propose two methods to address this shortcoming. The first one learns a mixed strategy from distillation of historical data into a neural network and is applied to the Fictitious Play algorithm. The second one is an online mixing method based on regularization that does not require memorizing historical data or previous estimates. It is used to extend Online Mirror Descent. We demonstrate numerically that these methods efficiently enable the use of Deep RL algorithms to solve various MFGs. In addition, we show that these methods outperform SotA baselines from the literature.

Key facts. Cited by 33 papers in the map (data through 7 Oct 2026). Builds on 30 of its 53 references that are in the map. First posted on arXiv 22 Mar 2022.

Builds on

30 of 53 references.

References · 30

  1. 2022Generative Adversarial Networkscited by 5,603
  2. 2018Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actorcited by 4,635
  3. 2013Playing Atari with Deep Reinforcement Learningcited by 3,211
  4. 2017A Unified Game-Theoretic Approach to Multiagent Reinforcement Learningcited by 265
  5. 2017DeepStack: Expert-Level Artificial Intelligence in No-Limit Pokercited by 228
  6. 2019OpenSpiel: A Framework for Reinforcement Learning in Gamescited by 180
  7. 2016Deep Reinforcement Learning from Self-Play in Imperfect-Information Gamescited by 153
  8. 2020Munchausen Reinforcement Learningcited by 68
  9. 2021Approximately Solving Mean Field Games via Entropy-Regularized Deep Reinforcement Learningcited by 65
  10. 2020From Poincar'e Recurrence to Convergence in Imperfect Information Games: Finding Equilibrium via Regularizationcited by 59
  11. 2020Fictitious Play for Mean Field Games: Continuous Time Analysis and Applicationscited by 57
  12. 2021Concave Utility Reinforcement Learning: the Mean-Field Game Viewpointcited by 54
18 more
  1. 2020Entropy Regularization for Mean Field Games with Learningcited by 50
  2. 2019On the Convergence of Model Free Learning in Mean Field Gamescited by 45
  3. 2020Q-Learning in Regularized Mean-field Gamescited by 40
  4. 2015Learning in Mean Field Games: the Fictitious Playcited by 37
  5. 2019Convergence Analysis of Machine Learning Algorithms for the Numerical Solution of Mean Field Control and Games: II -- The Finite Horizon Casecited by 34
  6. 2021Mean Field Games Flock! The Reinforcement Learning Waycited by 30
  7. 2021Scaling up Mean Field Games with Online Mirror Descentcited by 29
  8. 2021Generalization in Mean Field Games by Learning Master Policiescited by 28
  9. 2019Deep Learning Methods for Mean Field Control Problems with Delaycited by 24
  10. 2020A General Framework for Learning Mean-Field Gamescited by 24
  11. 2020Mean Field Games and Applications: Numerical Aspectscited by 22
  12. 2021Deep Learning for Mean Field Games and Mean Field Control with Applications to Financecited by 20
  13. 2019Numerical resolution of McKean-Vlasov FBSDEs using neural networkscited by 19
  14. 2017Learning in anonymous nonatomic games with applications to first-order mean field gamescited by 10
  15. 2016Proximal methods for stationary Mean Field Games with local couplingscited by 9
  16. 2020Connecting GANs, MFGs, and OTcited by 8
  17. 2020Model-free Reinforcement Learning for Non-stationary Mean Field Gamescited by 7
  18. 2020Provable Fictitious Play for General Mean-Field Gamescited by 7

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2022: 5; 2023: 5; 2024: 9; 2025: 8; 2026: 6.

33 papers.

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  1. 2022Policy Mirror Ascent for Efficient and Independent Learning in Mean Field Gamescited by 24
  2. 2023Recent Developments in Machine Learning Methods for Stochastic Control and Gamescited by 19
  3. 2022Learning Sparse Graphon Mean Field Gamescited by 14
  4. 2022A Survey on Large-Population Systems and Scalable Multi-Agent Reinforcement Learningcited by 12
  5. 2025MF-LLM: Simulating Population Decision Dynamics via a Mean-Field Large Language Model Frameworkcited by 12
  6. 2023Deep Reinforcement Learning for Infinite Horizon Mean Field Problems in Continuous Spacescited by 6
  7. 2023Regularization of the policy updates for stabilizing Mean Field Gamescited by 5
  8. 2024Population-aware Online Mirror Descent for Mean-Field Games by Deep Reinforcement Learningcited by 5
  9. 2024Graphon Mean Field Games with a Representative Player: Analysis and Learning Algorithmcited by 5
  10. 2024Stochastic Semi-Gradient Descent for Learning Mean Field Games with Population-Aware Function Approximationcited by 5
  11. 2025Population-aware Online Mirror Descent for Mean-Field Games with Common Noise by Deep Reinforcement Learningcited by 4
  12. 2022Hypergraphon Mean Field Gamescited by 3
21 more
  1. 2023Population-size-Aware Policy Optimization for Mean-Field Gamescited by 3
  2. 2024Learning Mean Field Games on Sparse Graphs: A Hybrid Graphex Approachcited by 3
  3. 2025Convergence of Actor-Critic Learning for Mean Field Games and Mean Field Control in Continuous Spacescited by 3
  4. 2022Developing, Evaluating and Scaling Learning Agents in Multi-Agent Environmentscited by 2
  5. 2024Independent RL for Cooperative-Competitive Agents: A Mean-Field Perspectivecited by 2
  6. 2024A Single Online Agent Can Efficiently Learn Mean Field Gamescited by 2
  7. 2024Exploiting Approximate Symmetry for Efficient Multi-Agent Reinforcement Learningcited by 2
  8. 2025Learning Mean Field Control on Sparse Graphscited by 2
  9. 2025Solving Continuous Mean Field Games: Deep Reinforcement Learning for Non-Stationary Dynamicscited by 2
  10. 2025A Constraint-Preserving Neural Network Approach for Solving Mean-Field Games Equilibriumcited by 1
  11. 2026Bench-MFG: A Benchmark Suite for Learning in Stationary Mean Field Gamescited by 1
  12. 2023Networked Communication for Decentralised Agents in Mean-Field Gamescited by 0
  13. 2024Networked Communication for Mean-Field Games with Function Approximation and Empirical Mean-Field Estimationcited by 0
  14. 2024Last Iterate Convergence in Monotone Mean Field Gamescited by 0
  15. 2025Neural Mean-Field Games: Extending Mean-Field Game Theory with Neural Stochastic Differential Equationscited by 0
  16. 2025Vulnerable Agent Identification in Large-Scale Multi-Agent Reinforcement Learningcited by 0
  17. 2026Mean-Field Control on Sparse Graphs: From Local Limits to GNNs via Neighborhood Distributionscited by 0
  18. 2026Recurrent Structural Policy Gradient for Partially Observable Mean Field Gamescited by 0
  19. 2026Towards Model-Free Learning in Dynamic Population Games: An Application to Karma Economiescited by 0
  20. 2026Robust Q-learning for mean-field control under Wasserstein uncertainty in common noisecited by 0
  21. 2026Towards Scaling Reinforcement Learning to Massive Populations: Learning Mean-Field Representationscited by 0