Model-Free Online Learning in Unknown Sequential Decision Making Problems and Games
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Abstract (arXiv)
Regret minimization has proved to be a versatile tool for tree-form sequential decision making and extensive-form games. In large two-player zero-sum imperfect-information games, modern extensions of counterfactual regret minimization (CFR) are currently the practical state of the art for computing a Nash equilibrium. Most regret-minimization algorithms for tree-form sequential decision making, including CFR, require (i) an exact model of the player's decision nodes, observation nodes, and how they are linked, and (ii) full knowledge, at all times t, about the payoffs -- even in parts of the decision space that are not encountered at time t. Recently, there has been growing interest towards relaxing some of those restrictions and making regret minimization applicable to settings for which reinforcement learning methods have traditionally been used -- for example, those in which only black-box access to the environment is available. We give the first, to our knowledge, regret-minimization algorithm that guarantees sublinear regret with high probability even when requirement (i) -- and thus also (ii) -- is dropped. We formalize an online learning setting in which the strategy space is not known to the agent and gets revealed incrementally whenever the agent encounters new decision points. We give an efficient algorithm that achieves O(T3/4) regret with high probability for that setting, even when the agent faces an adversarial environment. Our experiments show it significantly outperforms the prior algorithms for the problem, which do not have such guarantees. It can be used in any application for which regret minimization is useful: approximating Nash equilibrium or quantal response equilibrium, approximating coarse correlated equilibrium in multi-player games, learning a best response, learning safe opponent exploitation, and online play against an unknown opponent/environment.
Key facts. Cited by 12 papers in the map (data through 7 Oct 2026). Builds on 14 of its 71 references that are in the map. First posted on arXiv 8 Mar 2021.
Builds on
14 of 71 references.
References · 14
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- 2018Solving Imperfect-Information Games via Discounted Regret Minimizationcited by 68
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2 more
- 2014Computing Approximate Nash Equilibria and Robust Best-Responses Using Samplingcited by 6
- 2019Combining No-regret and Q-learningcited by 4
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Citing papers per year: 2021: 1; 2022: 6; 2023: 0; 2024: 2; 2025: 1; 2026: 2.
12 papers.
- 2022Near-Optimal Learning of Extensive-Form Games with Imperfect Informationcited by 26
- 2022Sample-Efficient Reinforcement Learning of Partially Observable Markov Gamescited by 26
- 2021Model-Free Learning for Two-Player Zero-Sum Partially Observable Markov Games with Perfect Recallcited by 21
- 2022Learning Markov Games with Adversarial Opponents: Efficient Algorithms and Fundamental Limitscited by 17
- 2022Efficient Phi-Regret Minimization in Extensive-Form Games via Online Mirror Descentcited by 15
- 2024Automated Security Response through Online Learning with Adaptive Conjecturescited by 13
- 2022Sample-Efficient Learning of Correlated Equilibria in Extensive-Form Gamescited by 7
- 2024A Policy-Gradient Approach to Solving Imperfect-Information Games with Best-Iterate Convergencecited by 5
- 2022Generalized Bandit Regret Minimizer Framework in Imperfect Information Extensive-Form Gamecited by 1
- 2025Deep (Predictive) Discounted Counterfactual Regret Minimizationcited by 1
- 2026On-line Learning in Tree MDPs by Treating Policies as Bandit Armscited by 0
- 2026Once-for-All: Scalable Simultaneous Forecasting via Equilibrium State Estimationcited by 0
- 2026Once-for-All: Scalable Simultaneous Forecasting via Equilibrium State Estimation11 Jun 2026
- 2026On-line Learning in Tree MDPs by Treating Policies as Bandit Arms6 May 2026
- 2025Deep (Predictive) Discounted Counterfactual Regret Minimization11 Nov 2025
- 2024A Policy-Gradient Approach to Solving Imperfect-Information Games with Best-Iterate Convergence1 Aug 2024
- 2024Automated Security Response through Online Learning with Adaptive Conjectures19 Feb 2024
- 2022Sample-Efficient Reinforcement Learning of Partially Observable Markov Games2 Jun 2022
- 2022Efficient Phi-Regret Minimization in Extensive-Form Games via Online Mirror Descent30 May 2022
- 2022Sample-Efficient Learning of Correlated Equilibria in Extensive-Form Games15 May 2022
- 2022Learning Markov Games with Adversarial Opponents: Efficient Algorithms and Fundamental Limits14 Mar 2022
- 2022Generalized Bandit Regret Minimizer Framework in Imperfect Information Extensive-Form Game11 Mar 2022
- 2022Near-Optimal Learning of Extensive-Form Games with Imperfect Information3 Feb 2022
- 2021Model-Free Learning for Two-Player Zero-Sum Partially Observable Markov Games with Perfect Recall11 Jun 2021