mlsanityData to 7 Oct 2026

Model-Free Online Learning in Unknown Sequential Decision Making Problems and Games

arXiv 2103.04539 ↗First posted 8 Mar 2021cs.GT cs.LGcited by 12

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Abstract (arXiv)

Regret minimization has proved to be a versatile tool for tree-form sequential decision making and extensive-form games. In large two-player zero-sum imperfect-information games, modern extensions of counterfactual regret minimization (CFR) are currently the practical state of the art for computing a Nash equilibrium. Most regret-minimization algorithms for tree-form sequential decision making, including CFR, require (i) an exact model of the player's decision nodes, observation nodes, and how they are linked, and (ii) full knowledge, at all times t, about the payoffs -- even in parts of the decision space that are not encountered at time t. Recently, there has been growing interest towards relaxing some of those restrictions and making regret minimization applicable to settings for which reinforcement learning methods have traditionally been used -- for example, those in which only black-box access to the environment is available. We give the first, to our knowledge, regret-minimization algorithm that guarantees sublinear regret with high probability even when requirement (i) -- and thus also (ii) -- is dropped. We formalize an online learning setting in which the strategy space is not known to the agent and gets revealed incrementally whenever the agent encounters new decision points. We give an efficient algorithm that achieves O(T3/4) regret with high probability for that setting, even when the agent faces an adversarial environment. Our experiments show it significantly outperforms the prior algorithms for the problem, which do not have such guarantees. It can be used in any application for which regret minimization is useful: approximating Nash equilibrium or quantal response equilibrium, approximating coarse correlated equilibrium in multi-player games, learning a best response, learning safe opponent exploitation, and online play against an unknown opponent/environment.

Key facts. Cited by 12 papers in the map (data through 7 Oct 2026). Builds on 14 of its 71 references that are in the map. First posted on arXiv 8 Mar 2021.

Builds on

14 of 71 references.

References · 14

  1. 2019Introduction to Online Convex Optimizationcited by 793
  2. 2017DeepStack: Expert-Level Artificial Intelligence in No-Limit Pokercited by 228
  3. 2019OpenSpiel: A Framework for Reinforcement Learning in Gamescited by 180
  4. 2016Deep Reinforcement Learning from Self-Play in Imperfect-Information Gamescited by 153
  5. 2014Solving Large Imperfect Information Games Using CFR+cited by 78
  6. 2018Solving Imperfect-Information Games via Discounted Regret Minimizationcited by 68
  7. 2016Kernel-based methods for bandit convex optimizationcited by 63
  8. 2018Actor-Critic Policy Optimization in Partially Observable Multiagent Environmentscited by 35
  9. 2018What game are we playing? End-to-end learning in normal and extensive form gamescited by 22
  10. 2018Online Convex Optimization for Sequential Decision Processes and Extensive-Form Gamescited by 21
  11. 2020Stochastic Regret Minimization in Extensive-Form Gamescited by 17
  12. 2019Learning to Correlate in Multi-Player General-Sum Sequential Gamescited by 9
2 more
  1. 2014Computing Approximate Nash Equilibria and Robust Best-Responses Using Samplingcited by 6
  2. 2019Combining No-regret and Q-learningcited by 4

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2021: 1; 2022: 6; 2023: 0; 2024: 2; 2025: 1; 2026: 2.

12 papers.