Scalable Learning of Intrusion Responses through Recursive Decomposition
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Abstract (arXiv)
We study automated intrusion response for an IT infrastructure and formulate the interaction between an attacker and a defender as a partially observed stochastic game. To solve the game we follow an approach where attack and defense strategies co-evolve through reinforcement learning and self-play toward an equilibrium. Solutions proposed in previous work prove the feasibility of this approach for small infrastructures but do not scale to realistic scenarios due to the exponential growth in computational complexity with the infrastructure size. We address this problem by introducing a method that recursively decomposes the game into subgames which can be solved in parallel. Applying optimal stopping theory we show that the best response strategies in these subgames exhibit threshold structures, which allows us to compute them efficiently. To solve the decomposed game we introduce an algorithm called Decompositional Fictitious Self-Play (DFSP), which learns Nash equilibria through stochastic approximation. We evaluate the learned strategies in an emulation environment where real intrusions and response actions can be executed. The results show that the learned strategies approximate an equilibrium and that DFSP significantly outperforms a state-of-the-art algorithm for a realistic infrastructure configuration.
Key facts. Cited by 8 papers in the map (data through 14 Oct 2026). Builds on 22 of its 87 references that are in the map. First posted on arXiv 6 Sep 2023.
Builds on
22 of 87 references.
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10 more
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Built on by
Citing papers per year: 2024: 4; 2025: 2; 2026: 2.
8 papers.
- 2025Open Challenges in Multi-Agent Security: Towards Secure Systems of Interacting AI Agentscited by 71
- 2024Conjectural Online Learning with First-order Beliefs in Asymmetric Information Stochastic Gamescited by 14
- 2024Automated Security Response through Online Learning with Adaptive Conjecturescited by 13
- 2025Reevaluating Policy Gradient Methods for Imperfect-Information Gamescited by 13
- 2024Optimal Defender Strategies for CAGE-2 using Causal Modeling and Tree Searchcited by 12
- 2024Intrusion Tolerance for Networked Systems through Two-Level Feedback Controlcited by 8
- 2026CSLE: A Reinforcement Learning Platform for Autonomous Security Managementcited by 5
- 2026A Cyber Range Evaluation of Autonomous Network Incident Response Agentscited by 0
- 2026A Cyber Range Evaluation of Autonomous Network Incident Response Agents15 Sep 2026
- 2026CSLE: A Reinforcement Learning Platform for Autonomous Security Management16 Apr 2026
- 2025Open Challenges in Multi-Agent Security: Towards Secure Systems of Interacting AI Agents4 May 2025
- 2025Reevaluating Policy Gradient Methods for Imperfect-Information Games13 Feb 2025
- 2024Optimal Defender Strategies for CAGE-2 using Causal Modeling and Tree Search12 Jul 2024
- 2024Intrusion Tolerance for Networked Systems through Two-Level Feedback Control2 Apr 2024
- 2024Conjectural Online Learning with First-order Beliefs in Asymmetric Information Stochastic Games29 Feb 2024
- 2024Automated Security Response through Online Learning with Adaptive Conjectures19 Feb 2024