mlsanityData to 14 Oct 2026

Provably Efficient Fictitious Play Policy Optimization for Zero-Sum Markov Games with Structured Transitions

arXiv 2207.12463 ↗First posted 25 Jul 2022cs.LG cs.AI cs.GTcited by 9

Not on the map. Why?

Abstract (arXiv)

While single-agent policy optimization in a fixed environment has attracted a lot of research attention recently in the reinforcement learning community, much less is known theoretically when there are multiple agents playing in a potentially competitive environment. We take steps forward by proposing and analyzing new fictitious play policy optimization algorithms for zero-sum Markov games with structured but unknown transitions. We consider two classes of transition structures: factored independent transition and single-controller transition. For both scenarios, we prove tight widetildeO(√K) regret bounds after K episodes in a two-agent competitive game scenario. The regret of each agent is measured against a potentially adversarial opponent who can choose a single best policy in hindsight after observing the full policy sequence. Our algorithms feature a combination of Upper Confidence Bound (UCB)-type optimism and fictitious play under the scope of simultaneous policy optimization in a non-stationary environment. When both players adopt the proposed algorithms, their overall optimality gap is widetildeO(√K).

Key facts. Cited by 9 papers in the map (data through 14 Oct 2026). Builds on 23 of its 52 references that are in the map. First posted on arXiv 25 Jul 2022.

Builds on

23 of 52 references.

References · 23

  1. 2015Trust Region Policy Optimizationcited by 2,580
  2. 2019Dota 2 with Large Scale Deep Reinforcement Learningcited by 1,103
  3. 2016Learning to Communicate with Deep Multi-Agent Reinforcement Learningcited by 575
  4. 2019Multi-Agent Reinforcement Learning: A Selective Overview of Theories and Algorithmscited by 567
  5. 2017Multi-agent Reinforcement Learning in Sequential Social Dilemmascited by 209
  6. 2019Provably Efficient Exploration in Policy Optimizationcited by 205
  7. 2019Tighter Problem-Dependent Regret Bounds in Reinforcement Learning without Domain Knowledge using Value Function Boundscited by 195
  8. 2016Deep Reinforcement Learning from Self-Play in Imperfect-Information Gamescited by 158
  9. 2020Provable Self-Play Algorithms for Competitive Reinforcement Learningcited by 113
  10. 2020Near-Optimal Reinforcement Learning with Self-Playcited by 109
  11. 2018Stochastic Variance-Reduced Policy Gradientcited by 106
  12. 2020A Sharp Analysis of Model-based Reinforcement Learning with Self-Playcited by 105
11 more
  1. 2021Independent Policy Gradient Methods for Competitive Reinforcement Learningcited by 101
  2. 2020Learning Zero-Sum Simultaneous-Move Markov Games Using Function Approximation and Correlated Equilibriumcited by 100
  3. 2020Optimistic Policy Optimization with Bandit Feedbackcited by 79
  4. 2017Online Reinforcement Learning in Stochastic Gamescited by 67
  5. 2020From Poincar'e Recurrence to Convergence in Imperfect Information Games: Finding Equilibrium via Regularizationcited by 61
  6. 2019Neural Proximal/Trust Region Policy Optimization Attains Globally Optimal Policycited by 43
  7. 2019Policy Optimization Provably Converges to Nash Equilibria in Zero-Sum Linear Quadratic Gamescited by 42
  8. 2019Tight Regret Bounds for Model-Based Reinforcement Learning with Greedy Policiescited by 39
  9. 2019Online Primal-Dual Mirror Descent under Stochastic Constraintscited by 31
  10. 2020Online Learning in Unknown Markov Gamescited by 9
  11. 2016Single Controller Stochastic Games for Optimized Moving Target Defensecited by 2

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2022: 1; 2023: 2; 2024: 4; 2025: 0; 2026: 2.

9 papers.