mlsanityData to 7 Oct 2026

Deep Latent Competition: Learning to Race Using Visual Control Policies in Latent Space

arXiv 2102.09812 ↗First posted 19 Feb 2021cs.LG cs.AI cs.ROcited by 20

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Abstract (arXiv)

Learning competitive behaviors in multi-agent settings such as racing requires long-term reasoning about potential adversarial interactions. This paper presents Deep Latent Competition (DLC), a novel reinforcement learning algorithm that learns competitive visual control policies through self-play in imagination. The DLC agent imagines multi-agent interaction sequences in the compact latent space of a learned world model that combines a joint transition function with opponent viewpoint prediction. Imagined self-play reduces costly sample generation in the real world, while the latent representation enables planning to scale gracefully with observation dimensionality. We demonstrate the effectiveness of our algorithm in learning competitive behaviors on a novel multi-agent racing benchmark that requires planning from image observations. Code and videos available at https://sites.google.com/view/deep-latent-competition.

Key facts. Cited by 20 papers in the map (data through 7 Oct 2026). Builds on 28 of its 50 references that are in the map. First posted on arXiv 19 Feb 2021.

Builds on

28 of 50 references.

References · 28

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16 more
  1. 2015Embed to Control: A Locally Linear Latent Dynamics Model for Control from Raw Imagescited by 266
  2. 2018Learning to Drive in a Daycited by 266
  3. 2017A Unified Game-Theoretic Approach to Multiagent Reinforcement Learningcited by 265
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  6. 2016Deep Reinforcement Learning from Self-Play in Imperfect-Information Gamescited by 153
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  10. 2019Computing Approximate Equilibria in Sequential Adversarial Games by Exploitability Descentcited by 31
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  12. 2018A Real-Time Game Theoretic Planner for Autonomous Two-Player Drone Racingcited by 21
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Cited by year

Citing papers per year: 2021: 6; 2022: 7; 2023: 2; 2024: 3; 2025: 2.

20 papers.

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  1. 2021Lost in Pruning: The Effects of Pruning Neural Networks beyond Test Accuracycited by 62
  2. 2022Autonomous Vehicles on the Edge: A Survey on Autonomous Vehicle Racingcited by 56
  3. 2021Autonomous Overtaking in Gran Turismo Sport Using Curriculum Reinforcement Learningcited by 41
  4. 2023MAESTRO: Open-Ended Environment Design for Multi-Agent Reinforcement Learningcited by 30
  5. 2022Scalable Multi-Agent Model-Based Reinforcement Learningcited by 24
  6. 2021Latent Imagination Facilitates Zero-Shot Transfer in Autonomous Racingcited by 22
  7. 2024POGEMA: A Benchmark Platform for Cooperative Multi-Agent Pathfindingcited by 20
  8. 2021Learning Interactive Driving Policies via Data-driven Simulationcited by 17
  9. 2021Anomaly Detection in Multi-Agent Trajectories for Automated Drivingcited by 15
  10. 2024The Overcooked Generalisation Challenge: Evaluating Cooperation with Novel Partners in Unknown Environments Using Unsupervised Environment Designcited by 11
  11. 2022Indy Autonomous Challenge -- Autonomous Race Cars at the Handling Limitscited by 10
  12. 2023Energy-based Potential Games for Joint Motion Forecasting and Controlcited by 9
8 more
  1. 2024Input-to-State Stable Coupled Oscillator Networks for Closed-form Model-based Control in Latent Spacecited by 7
  2. 2022LOPR: Latent Occupancy PRediction using Generative Modelscited by 4
  3. 2022Neighborhood Mixup Experience Replay: Local Convex Interpolation for Improved Sample Efficiency in Continuous Control Taskscited by 3
  4. 2021Track based Offline Policy Learning for Overtaking Maneuvers with Autonomous Racecarscited by 1
  5. 2022A Transferable Legged Mobile Manipulation Framework Based on Disturbance Predictive Controlcited by 1
  6. 2025HARL-A: An Extensible Benchmark Framework for Heterogeneous Multi-Agent Adversarial Reinforcement Learning in IsaacLabcited by 1
  7. 2022Game-theoretic Objective Space Planningcited by 0
  8. 2025Context-Aware Model-Based Reinforcement Learning for Autonomous Racingcited by 0

Similar, not cited

Close in wording, no citation either way

  1. 2026CoMaTrack: Competitive Multi-Agent Game-Theoretic Tracking with Vision-Language-Action Models
  2. 2026Play Like Champions: Counterfactual Feedback Generation in Latent Space
  3. 2023Sense, Imagine, Act: Multimodal Perception Improves Model-Based Reinforcement Learning for Head-to-Head Autonomous Racing
  4. 2023Mimicking To Dominate: Imitation Learning Strategies for Success in Multiagent Competitive Games
  5. 2021Learning Generalizable Behavior via Visual Rewrite Rules
  6. 2025DiffFP: Learning Behaviors from Scratch via Diffusion-based Fictitious Play
  7. 2018Imitation Learning with Concurrent Actions in 3D Games
  8. 2025Human-Level Competitive Pok'emon via Scalable Offline Reinforcement Learning with Transformers