mlsanityData to 14 Oct 2026

Game-Guided Skill Discovery through Self-Play for Playable Agent Control

arXiv 2609.40137 ↗First posted 30 Sep 2026cs.LG cs.AI cs.ROcited by 0

Not on the map. Why?

Abstract (arXiv)

We present Game-Guided Skill Discovery (GGSD), a framework that uses self-play in games to discover motor skills that are directly playable by humans. Playable skills provide a compact abstraction for controlling embodied agents through a small set of learned behaviors rather than low-level actions. To be effective, these skills should be semantically distinct, interpretable, and expressive; properties that existing unsupervised skill-discovery methods often fail to achieve simultaneously. GGSD achieves these desiderata by grounding skill discovery in competitive gameplay. A hierarchical agent competes against its past selves, with a high-level policy selecting from a small discrete skill set and a skill-conditioned low-level policy learning the corresponding behaviors. After training, a human can replace the high-level policy and directly control the agent through the same discrete skills. Despite the small number of high-level actions, skill transitions give rise to emergent combo behaviors, expanding expressivity beyond individual primitives. Across Ant, Franka-arm, and Unitree G1 environments, we show that GGSD produces human-playable skills that humans can compose to solve unseen tasks, such as Maze and CubePush, without additional training. An interactive demo is available at https://ggsd-demo.github.io.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 18 of its 29 references that are in the map. First posted on arXiv 30 Sep 2026.

Builds on

18 of 29 references.

References · 18

  1. 2018Diversity is All You Need: Learning Skills without a Reward Functioncited by 752
  2. 2019Dynamics-Aware Unsupervised Discovery of Skillscited by 313
  3. 2019Emergent Tool Use From Multi-Agent Autocurriculacited by 313
  4. 2016Variational Intrinsic Controlcited by 267
  5. 2016Deep Reinforcement Learning from Self-Play in Imperfect-Information Gamescited by 158
  6. 2023Learning Agile Soccer Skills for a Bipedal Robot with Deep Reinforcement Learningcited by 133
  7. 2017Emergent Complexity via Multi-Agent Competitioncited by 120
  8. 2023METRA: Scalable Unsupervised RL with Metric-Aware Abstractioncited by 86
  9. 2022Lipschitz-constrained Unsupervised Skill Discoverycited by 62
  10. 2019Sub-policy Adaptation for Hierarchical Reinforcement Learningcited by 47
  11. 2024Language Guided Skill Discoverycited by 16
  12. 2019Creating Pro-Level AI for a Real-Time Fighting Game Using Deep Reinforcement Learningcited by 14
6 more
  1. 2020Variational Intrinsic Control Revisitedcited by 11
  2. 2024Do's and Don'ts: Learning Desirable Skills with Instruction Videoscited by 8
  3. 2025Unsupervised Skill Discovery as Exploration for Learning Agile Locomotioncited by 6
  4. 2024Unsupervised Skill Discovery for Robotic Manipulation through Automatic Task Generationcited by 3
  5. 2025Mastering Multi-Drone Volleyball through Hierarchical Co-Self-Play Reinforcement Learningcited by 2
  6. 2025Reference Grounded Skill Discoverycited by 2

Built on by

Not cited yet.