mlsanityData to 7 Oct 2026

GRATR: Zero-Shot Evidence Graph Retrieval-Augmented Trustworthiness Reasoning

arXiv 2408.12333 ↗First posted 22 Aug 2024cs.AIcited by 1

On the map: LLM reasoning → Reasoning for agents, planning and code

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Abstract (arXiv)

Trustworthiness reasoning aims to enable agents in multiplayer games with incomplete information to identify potential allies and adversaries, thereby enhancing decision-making. In this paper, we introduce the graph retrieval-augmented trustworthiness reasoning (GRATR) framework, which retrieves observable evidence from the game environment to inform decision-making by large language models (LLMs) without requiring additional training, making it a zero-shot approach. Within the GRATR framework, agents first observe the actions of other players and evaluate the resulting shifts in inter-player trust, constructing a corresponding trustworthiness graph. During decision-making, the agent performs multi-hop retrieval to evaluate trustworthiness toward a specific target, where evidence chains are retrieved from multiple trusted sources to form a comprehensive assessment. Experiments in the multiplayer game Werewolf demonstrate that GRATR outperforms the alternatives, improving reasoning accuracy by 50.5% and reducing hallucination by 30.6% compared to the baseline method. Additionally, when tested on a dataset of Twitter tweets during the U.S. election period, GRATR surpasses the baseline method by 10.4% in accuracy, highlighting its potential in real-world applications such as intent analysis.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Placed in Reasoning for agents, planning and code, one of 17 directions in LLM reasoning. Builds on 24 of its 40 references that are in the map. First posted on arXiv 22 Aug 2024.

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24 of 40 references.

Closest ancestors · 3

Same direction, newest first

  1. 2024GameBench: Evaluating Strategic Reasoning Abilities of LLM Agents7 Jun
  2. 2024Self-playing Adversarial Language Game Enhances LLM Reasoning16 Apr
  3. 2024Enhance Reasoning for Large Language Models in the Game Werewolf4 Feb

Other references · 21

  1. 2018BERT: Pre-training of Deep Bidirectional Transformers for Language Understandingcited by 40,204
  2. 2020Language Models are Few-Shot Learnerscited by 32,199
  3. 2022Training language models to follow instructions with human feedbackcited by 15,712
  4. 2020Retrieval-Augmented Generation for Knowledge-Intensive NLP Taskscited by 9,160
  5. 2020Learning to summarize from human feedbackcited by 2,562
  6. 2023Retrieval-Augmented Generation for Large Language Models: A Surveycited by 2,185
  7. 2022Survey of Hallucination in Natural Language Generationcited by 2,056
  8. 2024From Local to Global: A Graph RAG Approach to Query-Focused Summarizationcited by 1,411
  9. 2024Chatbot Arena: An Open Platform for Evaluating LLMs by Human Preferencecited by 1,151
  10. 2020On Faithfulness and Factuality in Abstractive Summarizationcited by 895
  11. 2021Inter-GPS: Interpretable Geometry Problem Solving with Formal Language and Symbolic Reasoningcited by 376
  12. 2023Is ChatGPT Good at Search? Investigating Large Language Models as Re-Ranking Agentscited by 356
9 more
  1. 2024Retrieval-Augmented Generation for AI-Generated Content: A Surveycited by 352
  2. 2023Exploring Large Language Models for Communication Games: An Empirical Study on Werewolfcited by 238
  3. 2016Deep Reinforcement Learning from Self-Play in Imperfect-Information Gamescited by 153
  4. 2023Language Agents with Reinforcement Learning for Strategic Play in the Werewolf Gamecited by 148
  5. 2021Improving Coherence and Consistency in Neural Sequence Models with Dual-System, Neuro-Symbolic Reasoningcited by 85
  6. 2023Controlling Large Language Model-based Agents for Large-Scale Decision-Making: An Actor-Critic Approachcited by 38
  7. 2020From Probability to Consilience: How Explanatory Values Implement Bayesian Reasoningcited by 7
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  9. 2018Sim-to-Real Optimization of Complex Real World Mobile Network with Imperfect Information via Deep Reinforcement Learning from Self-playcited by 1

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Citing papers per year: 2025: 1.

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  1. 2026Do LLMs Trust the Accuser or the Accusation? Measuring Belief Shifts in Werewolf
  2. 2026Can Agents Deceive? Evaluating Reasoning and Deception in ParliamentBench using a Social Deduction Game
  3. 2026MafiaScope: Non-Invasive, Time-Resolved Belief Probing for LLM Agents in Social Deduction Games
  4. 2025Bayesian Social Deduction with Graph-Informed Language Models
  5. 2025To trust or not to trust: Attention-based Trust Management for LLM Multi-Agent Systems
  6. 2026Trust Between AI Agents: Measuring Formation, Breakage, and Recovery, with Implications for Governing Multi-Agent Systems
  7. 2025The Traitors: Deception and Trust in Multi-Agent Language Model Simulations
  8. 2026Hidden in Plain Text: Measuring LLM Deception Quality Against Human Baselines Using Social Deduction Games