Solving Large-Scale Extensive-Form Network Security Games via Neural Fictitious Self-Play
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Abstract (arXiv)
Securing networked infrastructures is important in the real world. The problem of deploying security resources to protect against an attacker in networked domains can be modeled as Network Security Games (NSGs). Unfortunately, existing approaches, including the deep learning-based approaches, are inefficient to solve large-scale extensive-form NSGs. In this paper, we propose a novel learning paradigm, NSG-NFSP, to solve large-scale extensive-form NSGs based on Neural Fictitious Self-Play (NFSP). Our main contributions include: i) reforming the best response (BR) policy network in NFSP to be a mapping from action-state pair to action-value, to make the calculation of BR possible in NSGs; ii) converting the average policy network of an NFSP agent into a metric-based classifier, helping the agent to assign distributions only on legal actions rather than all actions; iii) enabling NFSP with high-level actions, which can benefit training efficiency and stability in NSGs; and iv) leveraging information contained in graphs of NSGs by learning efficient graph node embeddings. Our algorithm significantly outperforms state-of-the-art algorithms in both scalability and solution quality.
Key facts. Cited by 7 papers in the map (data through 14 Oct 2026). Builds on 14 of its 32 references that are in the map. First posted on arXiv 2 Jun 2021.
Builds on
14 of 32 references.
References · 14
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2 more
Built on by
Citing papers per year: 2022: 1; 2023: 1; 2024: 1; 2025: 4.
7 papers.
- 2023Learning Near-Optimal Intrusion Responses Against Dynamic Attackerscited by 15
- 2025Reevaluating Policy Gradient Methods for Imperfect-Information Gamescited by 13
- 2024Grasper: A Generalist Pursuer for Pursuit-Evasion Problemscited by 6
- 2022NSGZero: Efficiently Learning Non-Exploitable Policy in Large-Scale Network Security Games with Neural Monte Carlo Tree Searchcited by 3
- 2025Equilibrium Policy Generalization: A Reinforcement Learning Framework for Cross-Graph Zero-Shot Generalization in Pursuit-Evasion Gamescited by 3
- 2025GraphChase: A Platform and Benchmark for Urban Network Security Gamescited by 2
- 2025R2PS: Worst-Case Robust Real-Time Pursuit Strategies under Partial Observabilitycited by 0
- 2025R2PS: Worst-Case Robust Real-Time Pursuit Strategies under Partial Observability21 Nov 2025
- 2025Equilibrium Policy Generalization: A Reinforcement Learning Framework for Cross-Graph Zero-Shot Generalization in Pursuit-Evasion Games2 Nov 2025
- 2025Reevaluating Policy Gradient Methods for Imperfect-Information Games13 Feb 2025
- 2025GraphChase: A Platform and Benchmark for Urban Network Security Games29 Jan 2025
- 2024Grasper: A Generalist Pursuer for Pursuit-Evasion Problems19 Apr 2024
- 2023Learning Near-Optimal Intrusion Responses Against Dynamic Attackers11 Jan 2023
- 2022NSGZero: Efficiently Learning Non-Exploitable Policy in Large-Scale Network Security Games with Neural Monte Carlo Tree Search17 Jan 2022