mlsanityData to 14 Oct 2026

AgilePE: Autonomous UAV Pursuit-Evasion via Self-Play Reinforcement Learning

arXiv 2608.14135 ↗First posted 14 Aug 2026cs.RO cs.LGcited by 0

On the map: Deep reinforcement learning methods → RL for robot navigation and UAV control

Abstract (arXiv)

Autonomous pursuit-evasion is a fundamental challenge for Unmanned Aerial Vehicles (UAVs), requiring rapid decision-making under tightly coupled dynamics and continuously changing opponent behaviors. Traditional rule-based or differential-game approaches often struggle with high-dimensional aerial interactions and agile maneuvering. We present AgilePE, a complete system for autonomous UAV pursuit-evasion via self-play reinforcement learning. AgilePE integrates agile low-level control, competitive policy optimization, and sim-to-real deployment in a unified framework. The policy directly maps onboard state observations to Collective Thrust and Body Rates (CTBR) commands, enabling end-to-end agile maneuvering without intermediate trajectory planners or waypoint controllers. For training, we use competitive self-play with Prioritized Fictitious Self-Play (PFSP) and a diversified opponent pool, enabling agents to improve against historical policies while stabilizing optimization and reducing policy oscillation. This process leads to the emergence of sophisticated pursuit and evasion strategies. For real-world deployment, we develop a hardware-aligned simulation pipeline that models actuator-response dynamics, communication latency, and domain randomization. The learned policies transfer zero-shot to real quadrotors without task-specific tuning. Real-world experiments reproduce pursuit-evasion tactics observed in simulation, including rapid dodging and flanking, and demonstrate interactive two-agent zero-shot deployment.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in RL for robot navigation and UAV control, one of 15 directions in Deep reinforcement learning methods. Builds on 13 of its 40 references that are in the map. First posted on arXiv 14 Aug 2026.

Builds on

13 of 40 references.

Closest ancestors · 2

Same direction, newest first

  1. 2025Mastering Multi-Drone Volleyball through Hierarchical Co-Self-Play Reinforcement Learning7 May
  2. 2025VolleyBots: A Testbed for Multi-Drone Volleyball Game Combining Motion Control and Strategic Play4 Feb

Other references · 11

  1. 2017Domain Randomization for Transferring Deep Neural Networks from Simulation to the Real Worldcited by 1,498
  2. 2021The Surprising Effectiveness of PPO in Cooperative, Multi-Agent Gamescited by 942
  3. 2017Sim-to-Real Transfer of Robotic Control with Dynamics Randomizationcited by 672
  4. 2016Deep Reinforcement Learning from Self-Play in Imperfect-Information Gamescited by 158
  5. 2016Sim-to-Real Robot Learning from Pixels with Progressive Netscited by 94
  6. 2018Unmanned Aerial Vehicles: A Survey on Civil Applications and Key Research Challengescited by 54
  7. 2022A Benchmark Comparison of Learned Control Policies for Agile Quadrotor Flightcited by 47
  8. 2023OmniDrones: An Efficient and Flexible Platform for Reinforcement Learning in Drone Controlcited by 33
  9. 2024A Survey on Self-play Methods in Reinforcement Learningcited by 26
  10. 2020Counter-Unmanned Aircraft System(s) (C-UAS): State of the Art, Challenges and Future Trendscited by 11
  11. 2024What Matters in Learning A Zero-Shot Sim-to-Real RL Policy for Quadrotor Control? A Comprehensive Studycited by 11

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Close in wording, no citation either way

  1. 2026Intercepting an Agile Target with Net-Carrying Drones using Competitive Multi-Agent Reinforcement Learning ↗
  2. 2024Online Planning for Multi-UAV Pursuit-Evasion in Unknown Environments Using Deep Reinforcement Learning
  3. 2026Bridging Performance and Generalization in Reinforcement Learning for Agile Flight
  4. 2026Agile Interception of a Flying Target using Competitive Reinforcement Learning
  5. 2025Decentralized Consensus Inference-based Hierarchical Reinforcement Learning for Multi-Constrained UAV Pursuit-Evasion Game
  6. 2025Learned Controllers for Agile Quadrotors in Pursuit-Evasion Games
  7. 2024An Imitative Reinforcement Learning Framework for Pursuit-Lock-Launch Missions
  8. 2024Dashing for the Golden Snitch: Multi-Drone Time-Optimal Motion Planning with Multi-Agent Reinforcement Learning