mlsanityData to 7 Oct 2026

ELA: Exploited Level Augmentation for Offline Learning in Zero-Sum Games

arXiv 2402.18617 ↗First posted 28 Feb 2024cs.GT cs.AI cs.LGcited by 1

On the map: Offline RL and imitation learning from data → Offline RL algorithms

Abstract (arXiv)

Offline learning has become widely used due to its ability to derive effective policies from offline datasets gathered by expert demonstrators without interacting with the environment directly. Recent research has explored various ways to enhance offline learning efficiency by considering the characteristics (e.g., expertise level or multiple demonstrators) of the dataset. However, a different approach is necessary in the context of zero-sum games, where outcomes vary significantly based on the strategy of the opponent. In this study, we introduce a novel approach that uses unsupervised learning techniques to estimate the exploited level of each trajectory from the offline dataset of zero-sum games made by diverse demonstrators. Subsequently, we incorporate the estimated exploited level into the offline learning to maximize the influence of the dominant strategy. Our method enables interpretable exploited level estimation in multiple zero-sum games and effectively identifies dominant strategy data. Also, our exploited level augmented offline learning significantly enhances the original offline learning algorithms including imitation learning and offline reinforcement learning for zero-sum games.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Placed in Offline RL algorithms, one of 13 directions in Offline RL and imitation learning from data. Builds on 29 of its 41 references that are in the map. First posted on arXiv 28 Feb 2024.

Builds on

29 of 41 references.

Closest ancestors · 2

Same direction, newest first

  1. 2022How to Leverage Unlabeled Data in Offline Reinforcement Learning3 Feb
  2. 2020Conservative Q-Learning for Offline Reinforcement Learning8 Jun

Other references · 27

  1. 2017Proximal Policy Optimization Algorithmscited by 14,441
  2. 2013Playing Atari with Deep Reinforcement Learningcited by 3,211
  3. 2014Empirical Evaluation of Gated Recurrent Neural Networks on Sequence Modelingcited by 2,341
  4. 2016Generative Adversarial Imitation Learningcited by 1,576
  5. 2018Off-Policy Deep Reinforcement Learning without Explorationcited by 1,227
  6. 2019Dota 2 with Large Scale Deep Reinforcement Learningcited by 1,084
  7. 2016End to End Learning for Self-Driving Carscited by 1,000
  8. 2021What Matters in Learning from Offline Human Demonstrations for Robot Manipulationcited by 699
  9. 2018Learning Dexterous In-Hand Manipulationcited by 643
  10. 2021Large Scale Interactive Motion Forecasting for Autonomous Driving : The Waymo Open Motion Datasetcited by 532
  11. 2023Learning Universal Policies via Text-Guided Video Generationcited by 506
  12. 2015A Recurrent Latent Variable Model for Sequential Datacited by 362
15 more
  1. 2022Video PreTraining (VPT): Learning to Act by Watching Unlabeled Online Videoscited by 338
  2. 2019Learning Latent Plans from Playcited by 310
  3. 2022Behavior Transformers: Cloning k modes with one stonecited by 299
  4. 2023Imitating Human Behaviour with Diffusion Modelscited by 260
  5. 2019Goal-conditioned Imitation Learningcited by 159
  6. 2016Deep Reinforcement Learning from Self-Play in Imperfect-Information Gamescited by 153
  7. 2022Imitation Is Not Enough: Robustifying Imitation with Reinforcement Learning for Challenging Driving Scenarioscited by 124
  8. 2017Emergent Complexity via Multi-Agent Competitioncited by 117
  9. 2019Model-free Deep Reinforcement Learning for Urban Autonomous Drivingcited by 96
  10. 2020Learning from Suboptimal Demonstration via Self-Supervised Reward Regressioncited by 84
  11. 2020Real World Games Look Like Spinning Topscited by 66
  12. 2021Plan Better Amid Conservatism: Offline Multi-Agent Reinforcement Learning with Actor Rectificationcited by 59
  13. 2022Imitation Learning by Estimating Expertise of Demonstratorscited by 50
  14. 2021TRAIL: Near-Optimal Imitation Learning with Suboptimal Datacited by 39
  15. 2013Credal Networks under Maximum Entropycited by 13

Built on by

Cited by year

Citing papers per year: 2024: 1.

1 paper.

Similar, not cited

Close in wording, no citation either way

  1. 2022DARA: Dynamics-Aware Reward Augmentation in Offline Reinforcement Learning
  2. 2020OPAL: Offline Primitive Discovery for Accelerating Offline Reinforcement Learning
  3. 2024Offline Fictitious Self-Play for Competitive Games
  4. 2023The Generalization Gap in Offline Reinforcement Learning
  5. 2025Enhancing Online Reinforcement Learning with Meta-Learned Objective from Offline Data
  6. 2023AlphaStar Unplugged: Large-Scale Offline Reinforcement Learning
  7. 2021Representation Matters: Offline Pretraining for Sequential Decision Making
  8. 2023Using Offline Data to Speed Up Reinforcement Learning in Procedurally Generated Environments