EX-4D: EXtreme Viewpoint 4D Video Synthesis via Depth Watertight Mesh
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Abstract (arXiv)
Generating high-quality camera-controllable videos from monocular input is a challenging task, particularly under extreme viewpoint. Existing methods often struggle with geometric inconsistencies and occlusion artifacts in boundaries, leading to degraded visual quality. In this paper, we introduce EX-4D, a novel framework that addresses these challenges through a Depth Watertight Mesh representation. The representation serves as a robust geometric prior by explicitly modeling both visible and occluded regions, ensuring geometric consistency in extreme camera pose. To overcome the lack of paired multi-view datasets, we propose a simulated masking strategy that generates effective training data only from monocular videos. Additionally, a lightweight LoRA-based video diffusion adapter is employed to synthesize high-quality, physically consistent, and temporally coherent videos. Extensive experiments demonstrate that EX-4D outperforms state-of-the-art methods in terms of physical consistency and extreme-view quality, enabling practical 4D video generation.
Key facts. Cited by 32 papers in the map (data through 7 Oct 2026). Builds on 34 of its 42 references that are in the map. First posted on arXiv 5 Jun 2025.
Builds on
34 of 42 references.
References · 34
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
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- 2018MVSNet: Depth Inference for Unstructured Multi-view Stereocited by 780
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- 2025Continuous 3D Perception Model with Persistent Statecited by 527
- 2024CameraCtrl: Enabling Camera Control for Text-to-Video Generationcited by 448
- 2020Modular Primitives for High-Performance Differentiable Renderingcited by 439
- 2024MonST3R: A Simple Approach for Estimating Geometry in the Presence of Motioncited by 431
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- 2024Shape of Motion: 4D Reconstruction from a Single Videocited by 247
- 2017GANs Trained by a Two Time-Scale Update Rule Converge to a Local Nash Equilibriumcited by 208
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- 2024AC3D: Analyzing and Improving 3D Camera Control in Video Diffusion Transformerscited by 151
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- 2025TrajectoryCrafter: Redirecting Camera Trajectory for Monocular Videos via Diffusion Modelscited by 120
- 2024Generative Camera Dolly: Extreme Monocular Dynamic Novel View Synthesiscited by 116
- 2024CamI2V: Camera-Controlled Image-to-Video Diffusion Modelcited by 115
- 2024Trajectory Attention for Fine-grained Video Motion Controlcited by 63
- 2024GenXD: Generating Any 3D and 4D Scenescited by 49
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Citing papers per year: 2025: 9; 2026: 23.
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- 2025StereoPilot: Learning Unified and Efficient Stereo Conversion via Generative Priors18 Dec 2025
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- 2026CamPilot: Improving Camera Control in Video Diffusion Model with Efficient Camera Reward Feedbackcited by 2
- 2026Light4D: Training-Free Extreme Viewpoint 4D Video Relightingcited by 2
- 2026Real2SAM2Real: Generative 3D Caches as Complementary Context for Video Diffusioncited by 1
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- 2026Real2SAM2Real: Generative 3D Caches as Complementary Context for Video Diffusion29 May 2026
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- 2026Light4D: Training-Free Extreme Viewpoint 4D Video Relighting12 Feb 2026
- 2026FreeOrbit4D: Training-Free Arbitrary Camera Redirection for Monocular Videos via Foreground-Complete 4D Reconstruction26 Jan 2026
- 2026CamPilot: Improving Camera Control in Video Diffusion Model with Efficient Camera Reward Feedback22 Jan 2026
- 2026Beyond Inpainting: Unleash 3D Understanding for Precise Camera-Controlled Video Generation15 Jan 2026
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- 2025MV-Performer: Taming Video Diffusion Model for Faithful and Synchronized Multi-view Performer Synthesis8 Oct 2025
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- 2026LoViF 2026 The First Challenge on Holistic Quality Assessment for 4D World Model (PhyScore)cited by 1
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- 20264Director: Controlling Video World Models with Rigid 3D Geometry1 Oct 2026
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- 2026LoViF 2026 The First Challenge on Holistic Quality Assessment for 4D World Model (PhyScore)6 May 2026
- 2026Embody4D: A Generalist Data Engine for Embodied 4D World Modeling3 May 2026
- 2026NeoVerse: Enhancing 4D World Model with in-the-wild Monocular Videos1 Jan 2026
- 20254DWorldBench: A Comprehensive Evaluation Framework for 3D/4D World Generation Models25 Nov 2025
- 2026Vista4D: Video Reshooting with 4D Point Cloudscited by 15
- 2026AnchorWeave: World-Consistent Video Generation with Retrieved Local Spatial Memoriescited by 13
- 2025See4D: Pose-Free 4D Generation via Auto-Regressive Video Inpaintingcited by 11
- 2025Light-X: Generative 4D Video Rendering with Camera and Illumination Controlcited by 11
- 2026LaVR: Scene Latent Conditioned Generative Video Trajectory Re-Rendering using Large 4D Reconstruction Modelscited by 10
- 2025EgoReAct: Egocentric Video-Driven 3D Human Reaction Generationcited by 7
- 2025CETCAM: Camera-Controllable Video Generation via Consistent and Extensible Tokenizationcited by 4
- 2025StereoPilot: Learning Unified and Efficient Stereo Conversion via Generative Priorscited by 3
- 2026Reshoot-Anything: A Self-Supervised Model for In-the-Wild Video Reshootingcited by 2
- 2026Go-with-the-Track: Video Compositing and Motion Control with Point Trackingcited by 1
- 2026CameraAnything: Refilming Videos with Arbitrary Camera Controlcited by 1
- 2026Cinematic Compositing Using Character-Environment-Harmonized Video Generation Modelscited by 0
12 most cited of 15 All 15 (JSON)
- 2026Manifold4D: Denoising on Point Cloud Rendered Manifolds for Video Re-shooting28 Aug 2026
- 2026ScaleVid: Geometry-Aware Video Object Scaling with Mesh-Free Inference12 Aug 2026
- 2026CameraAnything: Refilming Videos with Arbitrary Camera Control27 Jul 2026
- 2026WarpHammer: Densifying Scene Warps with 3D Object Priors for Extreme View Synthesis30 Jun 2026
- 2026Go-with-the-Track: Video Compositing and Motion Control with Point Tracking18 Jun 2026
- 2026Cinematic Compositing Using Character-Environment-Harmonized Video Generation Models17 Jun 2026
- 2026Vista4D: Video Reshooting with 4D Point Clouds23 Apr 2026
- 2026Reshoot-Anything: A Self-Supervised Model for In-the-Wild Video Reshooting23 Apr 2026
- 2026AnchorWeave: World-Consistent Video Generation with Retrieved Local Spatial Memories16 Feb 2026
- 2026LaVR: Scene Latent Conditioned Generative Video Trajectory Re-Rendering using Large 4D Reconstruction Models21 Jan 2026
- 2025EgoReAct: Egocentric Video-Driven 3D Human Reaction Generation28 Dec 2025
- 2025CETCAM: Camera-Controllable Video Generation via Consistent and Extensible Tokenization22 Dec 2025
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