mlsanityData to 14 Oct 2026

From Sparse Signal to Smooth Motion: Real-Time Motion Generation with Rolling Prediction Models

arXiv 2504.05265 ↗First posted 7 Apr 2025cs.CVcited by 11

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Abstract (arXiv)

In extended reality (XR), generating full-body motion of the users is important to understand their actions, drive their virtual avatars for social interaction, and convey a realistic sense of presence. While prior works focused on spatially sparse and always-on input signals from motion controllers, many XR applications opt for vision-based hand tracking for reduced user friction and better immersion. Compared to controllers, hand tracking signals are less accurate and can even be missing for an extended period of time. To handle such unreliable inputs, we present Rolling Prediction Model (RPM), an online and real-time approach that generates smooth full-body motion from temporally and spatially sparse input signals. Our model generates 1) accurate motion that matches the inputs (i.e., tracking mode) and 2) plausible motion when inputs are missing (i.e., synthesis mode). More importantly, RPM generates seamless transitions from tracking to synthesis, and vice versa. To demonstrate the practical importance of handling noisy and missing inputs, we present GORP, the first dataset of realistic sparse inputs from a commercial virtual reality (VR) headset with paired high quality body motion ground truth. GORP provides >14 hours of VR gameplay data from 28 people using motion controllers (spatially sparse) and hand tracking (spatially and temporally sparse). We benchmark RPM against the state of the art on both synthetic data and GORP to highlight how we can bridge the gap for real-world applications with a realistic dataset and by handling unreliable input signals. Our code, pretrained models, and GORP dataset are available in the project webpage.

Key facts. Cited by 11 papers in the map (data through 14 Oct 2026). Builds on 40 of its 66 references that are in the map. First posted on arXiv 7 Apr 2025.

Builds on

40 of 66 references.

References · 40

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28 more
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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 3; 2026: 8.

11 papers.