mlsanityData to 7 Oct 2026

Fine-Grained Side Information Guided Dual-Prompts for Zero-Shot Skeleton Action Recognition

arXiv 2404.07487 ↗First posted 11 Apr 2024cs.CVcited by 19

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Abstract (arXiv)

Skeleton-based zero-shot action recognition aims to recognize unknown human actions based on the learned priors of the known skeleton-based actions and a semantic descriptor space shared by both known and unknown categories. However, previous works focus on establishing the bridges between the known skeleton representation space and semantic descriptions space at the coarse-grained level for recognizing unknown action categories, ignoring the fine-grained alignment of these two spaces, resulting in suboptimal performance in distinguishing high-similarity action categories. To address these challenges, we propose a novel method via Side information and dual-prompts learning for skeleton-based zero-shot action recognition (STAR) at the fine-grained level. Specifically, 1) we decompose the skeleton into several parts based on its topology structure and introduce the side information concerning multi-part descriptions of human body movements for alignment between the skeleton and the semantic space at the fine-grained level; 2) we design the visual-attribute and semantic-part prompts to improve the intra-class compactness within the skeleton space and inter-class separability within the semantic space, respectively, to distinguish the high-similarity actions. Extensive experiments show that our method achieves state-of-the-art performance in ZSL and GZSL settings on NTU RGB+D, NTU RGB+D 120, and PKU-MMD datasets.

Key facts. Cited by 19 papers in the map (data through 7 Oct 2026). Builds on 53 of its 79 references that are in the map. First posted on arXiv 11 Apr 2024.

Builds on

53 of 79 references.

References · 53

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38 more
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Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 6; 2025: 5; 2026: 8.

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  1. 2024Neuron: Learning Context-Aware Evolving Representations for Zero-Shot Skeleton Action Recognitioncited by 13
  2. 2024Zero-Shot Skeleton-based Action Recognition with Dual Visual-Text Alignmentcited by 9
  3. 2024Bridging the Skeleton-Text Modality Gap: Diffusion-Powered Modality Alignment for Zero-shot Skeleton-based Action Recognitioncited by 9
  4. 2025Frequency-Semantic Enhanced Variational Autoencoder for Zero-Shot Skeleton-based Action Recognitioncited by 6
  5. 2024On the Element-Wise Representation and Reasoning in Zero-Shot Image Recognition: A Systematic Surveycited by 5
  6. 2025Towards Robust and Realistic Human Pose Estimation via WiFi Signalscited by 5
  7. 2024Dual Expert Distillation Network for Generalized Zero-Shot Learningcited by 4
  8. 2024Epsilon: Exploring Comprehensive Visual-Semantic Projection for Multi-Label Zero-Shot Learningcited by 3
  9. 2025Learning by Neighbor-Aware Semantics, Deciding by Open-form Flows: Towards Robust Zero-Shot Skeleton Action Recognitioncited by 3
  10. 2025Boosting Skeleton-based Zero-Shot Action Recognition with Training-Free Test-Time Adaptationcited by 3
  11. 2026SkeletonContext: Skeleton-side Context Prompt Learning for Zero-Shot Skeleton-based Action Recognitioncited by 3
  12. 2026Universal Skeleton Understanding via Differentiable Rendering and MLLMscited by 2
7 more
  1. 2026Frequency-Enhanced Diffusion Models: Curriculum-Guided Semantic Alignment for Zero-Shot Skeleton Action Recognitioncited by 2
  2. 2025DynaPURLS: Dynamic Refinement of Part-Aware Representations for Skeleton-Based Zero-Shot Action Recognitioncited by 1
  3. 2026SCALE: Semantic- and Confidence-Aware Conditional Variational Autoencoder for Zero-shot Skeleton-based Action Recognitioncited by 1
  4. 2026Toward Universal Skeleton-Based Action Recognition across Heterogeneous Skeletons and Open Vocabulariescited by 0
  5. 2026PoseBridge: Bridging the Skeletonization Gap for Zero-Shot Skeleton-Based Action Recognitioncited by 0
  6. 2026SkelHCC: A Hyperbolic CLIP-Driven Cache Adaptation Framework for Skeleton-based One-Shot Action Recognitioncited by 0
  7. 2026GenPrior: Unleashing Text-to-Motion Generative Priors for Zero-Shot Skeleton-based Action Recognitioncited by 0