mlsanityData to 14 Oct 2026

MC-EvoBench: Auditing Experience-Driven Self-Improvement in Minecraft Agents

arXiv 2610.13829 ↗First posted 9 Oct 2026cs.RO cs.AIcited by 0

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Abstract (arXiv)

A central challenge in embodied recursive self-improvement is enabling agents to convert interaction history into capabilities that persist beyond one world and transfer to later tasks. A saved memory or successful final action does not by itself establish that a reusable capability was acquired; evaluation must separate capability change from carried-over resources, unequal source exposure, and early execution failures. We construct MC-EvoBench as a controlled Minecraft benchmark with a fixed catalog of 19 registered evolution chains, including 12 primary evaluation chains and seven calibration or probe chains, together with three graph-aligned paired probe families for transfer. The benchmark represents each task as a task-state graph, defines stage-level environment verifiers, assigns matched source and target roles, resets the target world, and permits only a declared agent artifact to cross the source-target boundary. For each probe, no-prior, related, unrelated, and shuffled source conditions are evaluated under matched environment-step budgets and five seeds; we report TSR, WGP, and VMP and retain provenance records. The benchmark reveals a consistent direct-capability gap between controller and planner-backed variants, while related experience yields no stable transfer: it does not improve either tool probe, its small wood-species gain hinges on one seed, and all intervals include zero. Stage audits further show that early wood-collection and crafting bottlenecks often leave later capabilities unobserved. MC-EvoBench thus offers a controlled testbed for durable, transferable embodied capabilities. Code and data are available at https://github.com/xzw-ustc/mc-bench-open-source

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 27 of its 28 references that are in the map. First posted on arXiv 9 Oct 2026.

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27 of 28 references.

References · 27

  1. 2023Reflexion: Language Agents with Verbal Reinforcement Learningcited by 4,276
  2. 2023Voyager: An Open-Ended Embodied Agent with Large Language Modelscited by 2,191
  3. 2023ExpeL: LLM Agents Are Experiential Learnerscited by 876
  4. 2022MineDojo: Building Open-Ended Embodied Agents with Internet-Scale Knowledgecited by 478
  5. 2022Video PreTraining (VPT): Learning to Act by Watching Unlabeled Online Videoscited by 345
  6. 2019MineRL: A Large-Scale Dataset of Minecraft Demonstrationscited by 215
  7. 2023JARVIS-1: Open-World Multi-task Agents with Memory-Augmented Multimodal Language Modelscited by 171
  8. 2023STEVE-1: A Generative Model for Text-to-Behavior in Minecraftcited by 97
  9. 2025MineWorld: a Real-Time and Open-Source Interactive World Model on Minecraftcited by 97
  10. 2024Optimus-1: Hybrid Multimodal Memory Empowered Agents Excel in Long-Horizon Taskscited by 84
  11. 2025LifelongAgentBench: Evaluating LLM Agents as Lifelong Learnerscited by 78
  12. 2026Agent World Model: Infinity Synthetic Environments for Agentic Reinforcement Learningcited by 66
15 more
  1. 2025EmbodiedEval: Evaluate Multimodal LLMs as Embodied Agentscited by 57
  2. 2025Memory Forcing: Spatio-Temporal Memory for Consistent Scene Generation on Minecraftcited by 52
  3. 2026Recursive Self-Improvement in AI: From Bounded Self-Refinement to Autonomous Research Loopscited by 35
  4. 2023MCU: An Evaluation Framework for Open-Ended Game Agentscited by 34
  5. 2025Optimus-2: Multimodal Minecraft Agent with Goal-Observation-Action Conditioned Policycited by 25
  6. 2025Robobench: A Comprehensive Evaluation Benchmark for Multimodal Large Language Models as Embodied Braincited by 25
  7. 2026Self-Improvements in Modern Agentic Systems: A Surveycited by 19
  8. 2025Optimus-3: Dual-Router Aligned Mixture-of-Experts Agent with Dual-Granularity Reasoning-Aware Policy Optimizationcited by 13
  9. 2026EvoAgentBench: Benchmarking Agent Self-Evolution via Ability Transfercited by 11
  10. 2025OpenHA: A Series of Open-Source Hierarchical Agentic Models in Minecraftcited by 10
  11. 2024MrSteve: Instruction-Following Agents in Minecraft with What-Where-When Memorycited by 9
  12. 2025Embodied Arena: A Comprehensive, Unified, and Evolving Evaluation Platform for Embodied AIcited by 9
  13. 2026PAST-Bench: Benchmarking the Foundations of Recursive Self-Improvement in Personal Agentscited by 9
  14. 2023MinePlanner: A Benchmark for Long-Horizon Planning in Large Minecraft Worldscited by 6
  15. 2026Experience Transfer for Multimodal LLM Agents in Minecraft Gamecited by 5

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