mlsanityData to 7 Oct 2026

GBR: Generative Bundle Refinement for High-fidelity Gaussian Splatting with Enhanced Mesh Reconstruction

arXiv 2412.05908 ↗First posted 8 Dec 2024cs.CVcited by 3

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Abstract (arXiv)

Gaussian splatting has gained attention for its efficient representation and rendering of 3D scenes using continuous Gaussian primitives. However, it struggles with sparse-view inputs due to limited geometric and photometric information, causing ambiguities in depth, shape, and texture. we propose GBR: Generative Bundle Refinement, a method for high-fidelity Gaussian splatting and meshing using only 4-6 input views. GBR integrates a neural bundle adjustment module to enhance geometry accuracy and a generative depth refinement module to improve geometry fidelity. More specifically, the neural bundle adjustment module integrates a foundation network to produce initial 3D point maps and point matches from unposed images, followed by bundle adjustment optimization to improve multiview consistency and point cloud accuracy. The generative depth refinement module employs a diffusion-based strategy to enhance geometric details and fidelity while preserving the scale. Finally, for Gaussian splatting optimization, we propose a multimodal loss function incorporating depth and normal consistency, geometric regularization, and pseudo-view supervision, providing robust guidance under sparse-view conditions. Experiments on widely used datasets show that GBR significantly outperforms existing methods under sparse-view inputs. Additionally, GBR demonstrates the ability to reconstruct and render large-scale real-world scenes, such as the Pavilion of Prince Teng and the Great Wall, with remarkable details using only 6 views.

Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). Builds on 44 of its 66 references that are in the map. First posted on arXiv 8 Dec 2024.

Builds on

44 of 66 references.

References · 44

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32 more
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Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 2; 2026: 1.

3 papers.