mlsanityData to 13 Oct 2026

CityGo: Lightweight Urban Modeling and Rendering with Proxy Buildings and Residual Gaussians

arXiv 2505.21041 ↗First posted 27 May 2025cs.GR cs.CVcited by 5

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Abstract (arXiv)

Accurate and efficient modeling of large-scale urban scenes is critical for applications such as AR navigation, UAV based inspection, and smart city digital twins. While aerial imagery offers broad coverage and complements limitations of ground-based data, reconstructing city-scale environments from such views remains challenging due to occlusions, incomplete geometry, and high memory demands. Recent advances like 3D Gaussian Splatting (3DGS) improve scalability and visual quality but remain limited by dense primitive usage, long training times, and poor suit ability for edge devices. We propose CityGo, a hybrid framework that combines textured proxy geometry with residual and surrounding 3D Gaussians for lightweight, photorealistic rendering of urban scenes from aerial perspectives. Our approach first extracts compact building proxy meshes from MVS point clouds, then uses zero order SH Gaussians to generate occlusion-free textures via image-based rendering and back-projection. To capture high-frequency details, we introduce residual Gaussians placed based on proxy-photo discrepancies and guided by depth priors. Broader urban context is represented by surrounding Gaussians, with importance-aware downsampling applied to non-critical regions to reduce redundancy. A tailored optimization strategy jointly refines proxy textures and Gaussian parameters, enabling real-time rendering of complex urban scenes on mobile GPUs with significantly reduced training and memory requirements. Extensive experiments on real-world aerial datasets demonstrate that our hybrid representation significantly reduces training time, achieving on average 1.4x speedup, while delivering comparable visual fidelity to pure 3D Gaussian Splatting approaches. Furthermore, CityGo enables real-time rendering of large-scale urban scenes on mobile consumer GPUs, with substantially reduced memory usage and energy consumption.

Key facts. Cited by 5 papers in the map (data through 13 Oct 2026). Builds on 33 of its 57 references that are in the map. First posted on arXiv 27 May 2025.

Builds on

33 of 57 references.

References · 33

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,170
  2. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,712
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  8. 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 690
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  10. 2022Point-NeRF: Point-based Neural Radiance Fieldscited by 503
  11. 2020Learning an Animatable Detailed 3D Face Model from In-The-Wild Imagescited by 476
  12. 2021Mega-NeRF: Scalable Construction of Large-Scale NeRFs for Virtual Fly-Throughscited by 396
21 more
  1. 2024Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussianscited by 228
  2. 2024A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasetscited by 216
  3. 2024Mini-Splatting: Representing Scenes with a Constrained Number of Gaussianscited by 210
  4. 2024VastGaussian: Vast 3D Gaussians for Large Scene Reconstructioncited by 209
  5. 2024CityGaussian: Real-time High-quality Large-Scale Scene Rendering with Gaussianscited by 191
  6. 2024SplattingAvatar: Realistic Real-Time Human Avatars with Mesh-Embedded Gaussian Splattingcited by 172
  7. 2024FlashGS: Efficient 3D Gaussian Splatting for Large-scale and High-resolution Renderingcited by 87
  8. 2024DreamMesh4D: Video-to-4D Generation with Sparse-Controlled Gaussian-Mesh Hybrid Representationcited by 58
  9. 2020FracBits: Mixed Precision Quantization via Fractional Bit-Widthscited by 55
  10. 2024DOGS: Distributed-Oriented Gaussian Splatting for Large-Scale 3D Reconstruction Via Gaussian Consensuscited by 51
  11. 2024CityGaussianV2: Efficient and Geometrically Accurate Reconstruction for Large-Scale Scenescited by 50
  12. 2024On Scaling Up 3D Gaussian Splatting Trainingcited by 49
  13. 2024LetsGo: Large-Scale Garage Modeling and Rendering via LiDAR-Assisted Gaussian Primitivescited by 25
  14. 2023UrbanBIS: a Large-scale Benchmark for Fine-grained Urban Building Instance Segmentationcited by 24
  15. 2022City3D: Large-Scale Building Reconstruction from Airborne LiDAR Point Cloudscited by 22
  16. 2022NOPE-SAC: Neural One-Plane RANSAC for Sparse-View Planar 3D Reconstructioncited by 21
  17. 2024MeshGS: Adaptive Mesh-Aligned Gaussian Splatting for High-Quality Renderingcited by 19
  18. 2023PointNeRF++: A multi-scale, point-based Neural Radiance Fieldcited by 13
  19. 2024Hybrid Explicit Representation for Ultra-Realistic Head Avatarscited by 6
  20. 2023TwinTex: Geometry-aware Texture Generation for Abstracted 3D Architectural Modelscited by 5
  21. 2024Integrating Meshes and 3D Gaussians for Indoor Scene Reconstruction with SAM Mask Guidancecited by 4

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Cited by year (2026 to 13 Oct)

Citing papers per year: 2025: 1; 2026: 4.

5 papers.