SOGS: Second-Order Anchor for Advanced 3D Gaussian Splatting
Not on the map. Why?
Abstract (arXiv)
Anchor-based 3D Gaussian splatting (3D-GS) exploits anchor features in 3D Gaussian prediction, which has achieved impressive 3D rendering quality with reduced Gaussian redundancy. On the other hand, it often encounters the dilemma among anchor features, model size, and rendering quality - large anchor features lead to large 3D models and high-quality rendering whereas reducing anchor features degrades Gaussian attribute prediction which leads to clear artifacts in the rendered textures and geometries. We design SOGS, an anchor-based 3D-GS technique that introduces second-order anchors to achieve superior rendering quality and reduced anchor features and model size simultaneously. Specifically, SOGS incorporates covariance-based second-order statistics and correlation across feature dimensions to augment features within each anchor, compensating for the reduced feature size and improving rendering quality effectively. In addition, it introduces a selective gradient loss to enhance the optimization of scene textures and scene geometries, leading to high-quality rendering with small anchor features. Extensive experiments over multiple widely adopted benchmarks show that SOGS achieves superior rendering quality in novel view synthesis with clearly reduced model size.
Key facts. Cited by 10 papers in the map (data through 14 Oct 2026). Builds on 40 of its 47 references that are in the map. First posted on arXiv 10 Mar 2025.
Builds on
40 of 47 references.
References · 40
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
- 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,964
- 2022TensoRF: Tensorial Radiance Fieldscited by 1,280
- 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,157
- 2020NeRF++: Analyzing and Improving Neural Radiance Fieldscited by 861
- 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 759
- 2021MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereocited by 740
- 2022Block-NeRF: Scalable Large Scene Neural View Synthesiscited by 724
- 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 695
- 2023pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstructioncited by 684
28 more
- 2021KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPscited by 673
- 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 671
- 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 667
- 2021BARF: Bundle-Adjusting Neural Radiance Fieldscited by 642
- 2024MVSplat: Efficient 3D Gaussian Splatting from Sparse Multi-View Imagescited by 566
- 2021FastNeRF: High-Fidelity Neural Rendering at 200FPScited by 511
- 2021Dynamic View Synthesis from Dynamic Monocular Videocited by 420
- 2021Mega-NeRF: Scalable Construction of Large-Scale NeRFs for Virtual Fly-Throughscited by 398
- 2023DrivingGaussian: Composite Gaussian Splatting for Surrounding Dynamic Autonomous Driving Scenescited by 360
- 2023Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesiscited by 344
- 2023FreeNeRF: Improving Few-shot Neural Rendering with Free Frequency Regularizationcited by 311
- 2020Neural Radiance Flow for 4D View Synthesis and Video Processingcited by 270
- 2024DNGaussian: Optimizing Sparse-View 3D Gaussian Radiance Fields with Global-Local Depth Normalizationcited by 256
- 2023SparseNeRF: Distilling Depth Ranking for Few-shot Novel View Synthesiscited by 247
- 2022NoPe-NeRF: Optimising Neural Radiance Field with No Pose Priorcited by 235
- 2021BungeeNeRF: Progressive Neural Radiance Field for Extreme Multi-scale Scene Renderingcited by 229
- 2022Tensor4D : Efficient Neural 4D Decomposition for High-fidelity Dynamic Reconstruction and Renderingcited by 217
- 2023Gaussian-Flow: 4D Reconstruction with Dynamic 3D Gaussian Particlecited by 211
- 2024HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compressioncited by 209
- 2024GaussianPro: 3D Gaussian Splatting with Progressive Propagationcited by 200
- 2023Multi-Scale 3D Gaussian Splatting for Anti-Aliased Renderingcited by 138
- 20243D Geometry-aware Deformable Gaussian Splatting for Dynamic View Synthesiscited by 109
- 2024FreGS: 3D Gaussian Splatting with Progressive Frequency Regularizationcited by 105
- 2024ContextGS: Compact 3D Gaussian Splatting with Anchor Level Context Modelcited by 102
- 2024StyleGaussian: Instant 3D Style Transfer with Gaussian Splattingcited by 79
- 2022Local-to-Global Registration for Bundle-Adjusting Neural Radiance Fieldscited by 58
- 2022VMRF: View Matching Neural Radiance Fieldscited by 17
- 2023Pose-Free Neural Radiance Fields via Implicit Pose Regularizationcited by 10
Built on by
Citing papers per year: 2025: 4; 2026: 6.
10 papers.
- 2025MEGS2: Memory-Efficient Gaussian Splatting via Spherical Gaussians and Unified Pruningcited by 6
- 2025Duplex-GS: Proxy-Guided Weighted Blending for Real-Time Order-Independent Gaussian Splattingcited by 5
- 2025SaLon3R: Structure-aware Long-term Generalizable 3D Reconstruction from Unposed Imagescited by 4
- 2026SGI: Structured 2D Gaussians for Efficient and Compact Large Image Representationcited by 3
- 2025Learning Hierarchical Sparse Transform Coding for 3DGS Compressioncited by 1
- 2026Learn2Splat: Extending the Horizon of Learned 3DGS Optimizationcited by 1
- 2026Denoising-GS: Gaussian Splatting with Spatial-aware Denoisingcited by 0
- 20263DGBGS: 3D Granular Ball Gaussian Splatting for Compact Novel View Synthesiscited by 0
- 2026AVSplat: Dense-View Feed-Forward 3D Gaussian Splatting with Assist-View Preconditioningcited by 0
- 2026Is Gaussian Splatting Becoming Neural Again? A Taxonomy and Controlled Study of Learned Parameterizationcited by 0
- 2026Is Gaussian Splatting Becoming Neural Again? A Taxonomy and Controlled Study of Learned Parameterization11 Sep 2026
- 2026AVSplat: Dense-View Feed-Forward 3D Gaussian Splatting with Assist-View Preconditioning5 Sep 2026
- 20263DGBGS: 3D Granular Ball Gaussian Splatting for Compact Novel View Synthesis29 Jul 2026
- 2026Learn2Splat: Extending the Horizon of Learned 3DGS Optimization15 May 2026
- 2026Denoising-GS: Gaussian Splatting with Spatial-aware Denoising14 May 2026
- 2026SGI: Structured 2D Gaussians for Efficient and Compact Large Image Representation8 Mar 2026
- 2025SaLon3R: Structure-aware Long-term Generalizable 3D Reconstruction from Unposed Images16 Oct 2025
- 2025MEGS2: Memory-Efficient Gaussian Splatting via Spherical Gaussians and Unified Pruning7 Sep 2025
- 2025Duplex-GS: Proxy-Guided Weighted Blending for Real-Time Order-Independent Gaussian Splatting5 Aug 2025
- 2025Learning Hierarchical Sparse Transform Coding for 3DGS Compression28 May 2025