mlsanityData to 14 Oct 2026

SeeLe: A Unified Acceleration Framework for Real-Time Gaussian Splatting

arXiv 2503.05168 ↗First posted 7 Mar 2025cs.GRcited by 9

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Abstract (arXiv)

3D Gaussian Splatting (3DGS) has become a crucial rendering technique for many real-time applications. However, the limited hardware resources on today's mobile platforms hinder these applications, as they struggle to achieve real-time performance. In this paper, we propose SeeLe, a general framework designed to accelerate the 3DGS pipeline for resource-constrained mobile devices. Specifically, we propose two GPU-oriented techniques: hybrid preprocessing and contribution-aware rasterization. Hybrid preprocessing alleviates the GPU compute and memory pressure by reducing the number of irrelevant Gaussians during rendering. The key is to combine our view-dependent scene representation with online filtering. Meanwhile, contribution-aware rasterization improves the GPU utilization at the rasterization stage by prioritizing Gaussians with high contributions while reducing computations for those with low contributions. Both techniques can be seamlessly integrated into existing 3DGS pipelines with minimal fine-tuning. Collectively, our framework achieves 2.6× speedup and 32.3% model reduction while achieving superior rendering quality compared to existing methods.

Key facts. Cited by 9 papers in the map (data through 14 Oct 2026). First posted on arXiv 7 Mar 2025.

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Citing papers per year: 2025: 5; 2026: 4.

9 papers.