Sur2f: A Hybrid Representation for High-Quality and Efficient Surface Reconstruction from Multi-view Images
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Abstract (arXiv)
Multi-view surface reconstruction is an ill-posed, inverse problem in 3D vision research. It involves modeling the geometry and appearance with appropriate surface representations. Most of the existing methods rely either on explicit meshes, using surface rendering of meshes for reconstruction, or on implicit field functions, using volume rendering of the fields for reconstruction. The two types of representations in fact have their respective merits. In this work, we propose a new hybrid representation, termed Sur2f, aiming to better benefit from both representations in a complementary manner. Technically, we learn two parallel streams of an implicit signed distance field and an explicit surrogate surface Sur2f mesh, and unify volume rendering of the implicit signed distance function (SDF) and surface rendering of the surrogate mesh with a shared, neural shader; the unified shading promotes their convergence to the same, underlying surface. We synchronize learning of the surrogate mesh by driving its deformation with functions induced from the implicit SDF. In addition, the synchronized surrogate mesh enables surface-guided volume sampling, which greatly improves the sampling efficiency per ray in volume rendering. We conduct thorough experiments showing that Sur2f outperforms existing reconstruction methods and surface representations, including hybrid ones, in terms of both recovery quality and recovery efficiency.
Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). Builds on 38 of its 57 references that are in the map. First posted on arXiv 8 Jan 2024.
Builds on
38 of 57 references.
References · 38
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26 more
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Built on by
Citing papers per year: 2024: 4; 2025: 1.
5 papers.
- 2024GUS-IR: Gaussian Splatting with Unified Shading for Inverse Renderingcited by 11
- 2024ProbeSDF: Light Field Probes for Neural Surface Reconstructioncited by 6
- 2024PSDF: Prior-Driven Neural Implicit Surface Learning for Multi-view Reconstructioncited by 4
- 2024ViiNeuS: Volumetric Initialization for Implicit Neural Surface reconstruction of urban scenes with limited image overlapcited by 4
- 2025A Mixed-Primitive-based Gaussian Splatting Method for Surface Reconstructioncited by 0
- 2025A Mixed-Primitive-based Gaussian Splatting Method for Surface Reconstruction15 Jul 2025
- 2024ProbeSDF: Light Field Probes for Neural Surface Reconstruction13 Dec 2024
- 2024GUS-IR: Gaussian Splatting with Unified Shading for Inverse Rendering12 Nov 2024
- 2024ViiNeuS: Volumetric Initialization for Implicit Neural Surface reconstruction of urban scenes with limited image overlap15 Mar 2024
- 2024PSDF: Prior-Driven Neural Implicit Surface Learning for Multi-view Reconstruction23 Jan 2024