mlsanityData to 7 Oct 2026

RL-GSBridge: 3D Gaussian Splatting Based Real2Sim2Real Method for Robotic Manipulation Learning

arXiv 2409.20291 ↗First posted 30 Sep 2024cs.ROcited by 21

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Abstract (arXiv)

Sim-to-Real refers to the process of transferring policies learned in simulation to the real world, which is crucial for achieving practical robotics applications. However, recent Sim2real methods either rely on a large amount of augmented data or large learning models, which is inefficient for specific tasks. In recent years, with the emergence of radiance field reconstruction methods, especially 3D Gaussian splatting, it has become possible to construct realistic real-world scenes. To this end, we propose RL-GSBridge, a novel real-to-sim-to-real framework which incorporates 3D Gaussian Splatting into the conventional RL simulation pipeline, enabling zero-shot sim-to-real transfer for vision-based deep reinforcement learning. We introduce a mesh-based 3D GS method with soft binding constraints, enhancing the rendering quality of mesh models. Then utilizing a GS editing approach to synchronize the rendering with the physics simulator, RL-GSBridge could reflect the visual interactions of the physical robot accurately. Through a series of sim-to-real experiments, including grasping and pick-and-place tasks, we demonstrate that RL-GSBridge maintains a satisfactory success rate in real-world task completion during sim-to-real transfer. Furthermore, a series of rendering metrics and visualization results indicate that our proposed mesh-based 3D GS reduces artifacts in unstructured objects, demonstrating more realistic rendering performance.

Key facts. Cited by 21 papers in the map (data through 7 Oct 2026). First posted on arXiv 30 Sep 2024.

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 11; 2026: 10.

21 papers.

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  1. 2025VR-Robo: A Real-to-Sim-to-Real Framework for Visual Robot Navigation and Locomotioncited by 20
  2. 2025Towards Physically Executable 3D Gaussian for Embodied Navigationcited by 16
  3. 2025CCL-LGS: Contrastive Codebook Learning for 3D Language Gaussian Splattingcited by 11
  4. 2025HAIF-GS: Hierarchical and Induced Flow-Guided Gaussian Splatting for Dynamic Scenecited by 11
  5. 2025EmbodiedSplat: Personalized Real-to-Sim-to-Real Navigation with Gaussian Splats from a Mobile Devicecited by 11
  6. 2026Beyond Imitation: Reinforcement Learning-Based Sim-Real Co-Training for VLA Modelscited by 8
  7. 2025Bootstrapping Imitation Learning for Long-horizon Manipulation via Hierarchical Data Collection Spacecited by 3
  8. 2025RLGS: Reinforcement Learning-Based Adaptive Hyperparameter Tuning for Gaussian Splattingcited by 3
  9. 2025Phys2Real: Fusing VLM Priors with Interactive Online Adaptation for Uncertainty-Aware Sim-to-Real Manipulationcited by 3
  10. 2025PRISM: Projection-based Reward Integration for Scene-Aware Real-to-Sim-to-Real Transfer with Few Demonstrationscited by 2
  11. 2025AOMGen: Photoreal, Physics-Consistent Demonstration Generation for Articulated Object Manipulationcited by 2
  12. 2026FAR-Dex: Few-shot Data Augmentation and Adaptive Residual Policy Refinement for Dexterous Manipulationcited by 2
9 more
  1. 2026ViserDex: Visual Sim-to-Real for Robust Dexterous In-hand Reorientationcited by 2
  2. 2026VLK: Learning Humanoid Loco-Manipulation from Synthetic Interactions in Reconstructed Scenescited by 2
  3. 2025UAVTwin: Neural Digital Twins for UAVs using Gaussian Splattingcited by 1
  4. 2026Splat2Real: Novel-view Scaling for Physical AI with 3D Gaussian Splattingcited by 0
  5. 2026REAP: Reinforcement-Learning End-to-End Autonomous Parking with Gaussian Splatting Simulator for Real2Sim2Real Transfercited by 0
  6. 2026ManiSplat: Manipulation Trajectory Synthesis from Monocular Video via Decoupled 3D Gaussian Splattingcited by 0
  7. 2026ReVeal: A Reconstruction-Aware Real-to-Sim Framework for VLA Policy Evaluationcited by 0
  8. 2026LiTe-GS: Oracle-Efficient Next Best View Selection for 3D Gaussian Splattingcited by 0
  9. 2026F4R: Failure-Driven Recognition, Reconstruction, Refinement, and Redeployment for Continual Robot Self-Improvementcited by 0