mlsanityData to 7 Oct 2026

TriEx: A Game-based Tri-View Framework for Explaining Internal Reasoning in Multi-Agent LLMs

arXiv 2604.20043 ↗First posted 21 Apr 2026cs.CL cs.AIcited by 1

On the map: LLM reasoning → Reasoning for agents, planning and code

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Abstract (arXiv)

Explainability for Large Language Model (LLM) agents is especially challenging in interactive, partially observable settings, where decisions depend on evolving beliefs and other agents. We present TriEx, a tri-view explainability framework that instruments sequential decision making with aligned artifacts: (i) structured first-person self-reasoning bound to an action, (ii) explicit second-person belief states about opponents updated over time, and (iii) third-person oracle audits grounded in environment-derived reference signals. This design turns explanations from free-form narratives into evidence-anchored objects that can be compared and checked across time and perspectives. Using imperfect-information strategic games as a controlled testbed, we show that TriEx enables scalable analysis of explanation faithfulness, belief dynamics, and evaluator reliability, revealing systematic mismatches between what agents say, what they believe, and what they do. Our results highlight explainability as an interaction-dependent property and motivate multi-view, evidence-grounded evaluation for LLM agents. Code is available at https://github.com/Einsam1819/TriEx.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Placed in Reasoning for agents, planning and code, one of 17 directions in LLM reasoning. Builds on 2 of its 34 references that are in the map. First posted on arXiv 21 Apr 2026.

Builds on

2 of 34 references.

References · 2

  1. 2024Personal LLM Agents: Insights and Survey about the Capability, Efficiency and Securitycited by 257
  2. 2025lmgame-Bench: How Good are LLMs at Playing Games?cited by 54

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Citing papers per year: 2026: 1.

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