PTCG-Bench: Can LLM Agents Master Pok'emon Trading Card Game?
On the map: LLM agents and tool use → Reinforcement learning for LLM agents
Abstract (arXiv)
Given a strategically complex board game, human players can quickly learn to devise strategies after playing a few rounds. Autonomous agents require similar capabilities in realistic interactive environments, yet existing agent benchmarks often fail to fully capture such strategic and evolving decision-making scenarios. We present PTCG-Bench, a benchmark built on the Pok'{e}mon Trading Card Game (PTCG) that evaluates LLM agents at two complementary levels: (1) their decision-making performance within a single complex environment, and (2) their ability to self-evolving through accumulated experience. We further include a modular harness ablation to better interpret agent performance without conflating it with model capability. Our experiments show that, although LLM agents can achieve non-trivial gameplay performance, sustained and stable self-evolution remains challenging, and performance is sensitive to harness design. We hope that PTCG-Bench will facilitate future research on harness-aware and self-evolving agents in realistic interactive environments.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Placed in Reinforcement learning for LLM agents, one of 16 directions in LLM agents and tool use. Builds on 26 of its 47 references that are in the map. First posted on arXiv 28 May 2026.
Builds on
26 of 47 references.
Closest ancestors · 4
Same direction, newest first
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- 2025Orak: A Foundational Benchmark for Training and Evaluating LLM Agents on Diverse Video Games4 Jun
- 2022MineDojo: Building Open-Ended Embodied Agents with Internet-Scale Knowledge17 Jun
Other references · 22
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- 2020ALFWorld: Aligning Text and Embodied Environments for Interactive Learningcited by 1,143
- 2025A-MEM: Agentic Memory for LLM Agentscited by 1,000
- 2023ExpeL: LLM Agents Are Experiential Learnerscited by 814
- 2025GEPA: Reflective Prompt Evolution Can Outperform Reinforcement Learningcited by 449
- 2023Minigrid & Miniworld: Modular & Customizable Reinforcement Learning Environments for Goal-Oriented Taskscited by 320
10 more
- 2018TextWorld: A Learning Environment for Text-based Gamescited by 304
- 2025SWE-Bench Pro: Can AI Agents Solve Long-Horizon Software Engineering Tasks?cited by 254
- 2024LiveBench: A Challenging, Contamination-Limited LLM Benchmarkcited by 242
- 2023PromptAgent: Strategic Planning with Language Models Enables Expert-level Prompt Optimizationcited by 226
- 2024Symbolic Learning Enables Self-Evolving Agentscited by 104
- 2025In Prospect and Retrospect: Reflective Memory Management for Long-term Personalized Dialogue Agentscited by 102
- 2025lmgame-Bench: How Good are LLMs at Playing Games?cited by 54
- 2021Measuring Sample Efficiency and Generalization in Reinforcement Learning Benchmarks: NeurIPS 2020 Procgen Benchmarkcited by 23
- 2026PolicySim: An LLM-Based Agent Social Simulation Sandbox for Proactive Policy Optimizationcited by 10
- 2026The PokeAgent Challenge: Competitive and Long-Context Learning at Scalecited by 8
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