AgentOdyssey: Open-Ended Long-Horizon Text Game Generation for Test-Time Continual Learning Agents
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Abstract (arXiv)
For agents to learn continuously from interaction with the world at test time, they must be able to explore effectively, acquire new world knowledge and skills, retain relevant episodic experiences, and plan over long horizons. To evaluate these key abilities of test-time continual learning agents, we introduce AgentOdyssey, a novel evaluation framework that procedurally generates open-ended text games with rich entities, world dynamics, and long-horizon tasks. Critically, AgentOdyssey goes beyond the conventional machine learning assumption that learning does not occur at test time by placing agents in a continuous, long-horizon setting that interleaves learning and inference throughout deployment. We further propose a multifaceted evaluation methodology that measures not only game progress but also offers diagnostic tests on world knowledge acquisition, episodic memory, object and action exploration, action diversity, and model cost. We evaluate diverse agent paradigms in the generated games. Our experimental results reveal critical limits in agents' key abilities, as well as factors that influence their meaningful horizon. Although performance scales with stronger base models, even the top agent remains far below human performance, leaving substantial headroom for improvement. Among agent mechanisms, we find that short-term memory benefits multiple agent paradigms and is an important component of agent test-time training.
Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). Builds on 64 of its 74 references that are in the map. First posted on arXiv 29 May 2026.
Builds on
64 of 74 references.
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Citing papers per year: 2026: 3.
3 papers.
- 2026Harness Learning Enables Generalizable Test-Time Adaptation28 Sep 2026
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- 2026ERRAND: Budgeted Maintenance of Agent Memory2 Sep 2026