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GameReplica: A Benchmark for Black-Box Visual Game Replication by Vision-Language Agents

arXiv 2609.22308 ↗First posted 15 Sep 2026cs.CV cs.AIcited by 0

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Abstract (arXiv)

Coding-agent benchmarks usually evaluate implementation after the target behavior has been specified in text, code, or demonstrations. Existing research has extensively evaluated the ability of coding agents to generate programs from textual specifications. However, under black-box conditions where neither source code nor documentation is available, it remains underexplored whether an agent can induce the rules solely through visual observation and active interaction and reproduce the target system as a verifiable executable system. To this end, we present GameReplica, a closed-loop evaluation framework for end-to-end black-box game replication that covers the full perception, exploration, induction, reproduction, and verification pipeline. GameReplica comprises 125 tasks spanning 25 games across 5 core mechanism families, with each game instantiated at five difficulty levels. The tasks require an agent to access the target game only through screenshots and an action interface, induce the key visual elements and gameplay rules from pixel feedback and interaction outcomes, and generate a self-contained, runnable game replica that can be automatically verified by an external program. Experiments show that current coding agents still face substantial challenges in end-to-end black-box replication: the best-performing model (Claude Opus 4.8) achieves an overall score of 71.6%, while the remaining models score only 4.0%--42.9%. Further analysis reveals a consistent pattern across all models: visual-fidelity scores are substantially higher than implementation- and rule-consistency scores, indicating that agents replicate visual appearance more readily than game mechanics. The difficulty levels further amplify the performance gap: from L1 to L5, the overall score of weaker agents drops sharply, whereas that of the best-performing agent declines only slightly.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 23 of its 27 references that are in the map. First posted on arXiv 15 Sep 2026.

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References · 23

  1. 2023SWE-bench: Can Language Models Resolve Real-World GitHub Issues?cited by 3,373
  2. 2025UI-TARS-2 Technical Report: Advancing GUI Agent with Multi-Turn Reinforcement Learningcited by 215
  3. 2024SWE-bench Multimodal: Do AI Systems Generalize to Visual Software Domains?cited by 203
  4. 2024BALROG: Benchmarking Agentic LLM and VLM Reasoning On Gamescited by 146
  5. 2025WebGen-Bench: Evaluating LLMs on Generating Interactive and Functional Websites from Scratchcited by 72
  6. 2025lmgame-Bench: How Good are LLMs at Playing Games?cited by 55
  7. 2024Interaction2Code: Benchmarking MLLM-based Interactive Webpage Code Generation from Interactive Prototypingcited by 51
  8. 2025VideoGameBench: Can Vision-Language Models complete popular video games?cited by 36
  9. 2026GameDevBench: Evaluating Agentic Capabilities Through Game Developmentcited by 28
  10. 2024Image2Struct: Benchmarking Structure Extraction for Vision-Language Modelscited by 19
  11. 2025UI2Code^N: UI-to-Code Generation as Interactive Visual Optimizationcited by 15
  12. 2026General Agent Evaluationcited by 13
11 more
  1. 2025IWR-Bench: Can LVLMs reconstruct interactive webpage from a user interaction video?cited by 12
  2. 2026GameEngineBench: Evaluating Coding Agents on Real C++ Runtime Environmentscited by 9
  3. 2026GameXpert-Bench: How Far Are Coding Agents from Expert Game Development?cited by 8
  4. 2026JAMER: Project-Level Code Framework Dataset and Benchmark on Professional Game Enginescited by 6
  5. 2026GBQA: A Game Benchmark for Evaluating LLMs as Quality Assurance Engineerscited by 5
  6. 2025FlashAdventure: A Benchmark for GUI Agents Solving Full Story Arcs in Diverse Adventure Gamescited by 3
  7. 2026VISTA: An End-to-End Benchmark for Visual Spec-to-Web-App Coding Agentscited by 3
  8. 2026Aligned Multi-View Scripts for Universal Chart-to-Code Generationcited by 2
  9. 2026Multi-LCB: Extending LiveCodeBench to Multiple Programming Languagescited by 2
  10. 2026Can LLM Agents Stick to the Script? A Benchmark for Long-Horizon Consistency in Interactive Narrativescited by 2
  11. 2026AnyDoc: Enhancing Document Generation via Large-Scale HTML/CSS Data Synthesis and Height-Aware Reinforcement Optimizationcited by 1

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  1. 2026A2Z GameSpec-Bench: How Faithfully Can Coding Agents Generate Games from Game Design Specifications?
  2. 2026GameCraft-Bench: Can Agents Build Playable Games End-to-End in a Real Game Engine?
  3. 2026Code2Games: Enabling Coding Agents for Gaming World Generation
  4. 2026NitroGen: An Open Foundation Model for Generalist Gaming Agents
  5. 2026OmniGameArena: A Unified UE5 Benchmark for VLM Game Agents with Improvement Dynamics
  6. 2026Game2Real-Bench: Do Toy Games Reveal and Transfer to Real-World Visual Reasoning?
  7. 2026OpenGame: Open Agentic Coding for Games
  8. 2026Gym-V: A Unified Vision Environment System for Agentic Vision Research