VisGym: Diverse, Customizable, Scalable Environments for Multimodal Agents
On the map: Multimodal LLMs / vision-language models → Embodied and 3D vision-language models
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Abstract (arXiv)
Modern Vision-Language Models (VLMs) remain poorly characterized in multi-step visual interactions, particularly in how they integrate perception, memory, and action over long horizons. We introduce VisGym, a gymnasium of 17 environments for evaluating and training VLMs. The suite spans symbolic puzzles, real-image understanding, navigation, and manipulation, and provides flexible controls over difficulty, input representation, planning horizon, and feedback. We also provide multi-step solvers that generate structured demonstrations, enabling supervised finetuning. Our evaluations show that all frontier models struggle in interactive settings, achieving low success rates in both the easy (46.6%) and hard (26.0%) configurations. Our experiments reveal notable limitations: models struggle to effectively leverage long context, performing worse with an unbounded history than with truncated windows. Furthermore, we find that several text-based symbolic tasks become substantially harder once rendered visually. However, explicit goal observations, textual feedback, and exploratory demonstrations in partially observable or unknown-dynamics settings for supervised finetuning yield consistent gains, highlighting concrete failure modes and pathways for improving multi-step visual decision-making. Code, data, and models can be found at: https://visgym.github.io/.
Key facts. Cited by 9 papers in the map (data through 7 Oct 2026). Placed in Embodied and 3D vision-language models, one of 16 directions in Multimodal LLMs / vision-language models. Builds on 48 of its 108 references that are in the map. First posted on arXiv 23 Jan 2026.
Builds on
48 of 108 references.
Closest ancestors · 8
Same direction, newest first
- 2025VAGEN: Reinforcing World Model Reasoning for Multi-Turn VLM Agents19 Oct
- 2025Jigsaw-R1: A Study of Rule-based Visual Reinforcement Learning with Jigsaw Puzzles29 May
- 2025VideoGameBench: Can Vision-Language Models complete popular video games?23 May
- 2025G1: Bootstrapping Perception and Reasoning Abilities of Vision-Language Model via Reinforcement Learning19 May
- 2025Gemini Robotics: Bringing AI into the Physical World25 Mar
- 2025EmbodiedBench: Comprehensive Benchmarking Multi-modal Large Language Models for Vision-Driven Embodied Agents13 Feb
- 2024VisualAgentBench: Towards Large Multimodal Models as Visual Foundation Agents12 Aug
- 2024LLARVA: Vision-Action Instruction Tuning Enhances Robot Learning17 Jun
Other references · 40
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- 2023LLaMA: Open and Efficient Foundation Language Modelscited by 13,958
- 2025Qwen3 Technical Reportcited by 8,195
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- 2013Playing Atari with Deep Reinforcement Learningcited by 3,211
- 2023SWE-bench: Can Language Models Resolve Real-World GitHub Issues?cited by 3,193
- 2024OpenVLA: An Open-Source Vision-Language-Action Modelcited by 2,777
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- 2025InternVL3: Exploring Advanced Training and Test-Time Recipes for Open-Source Multimodal Modelscited by 1,769
- 2025Gemma 3 Technical Reportcited by 1,686
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28 more
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- 2023Gemini: A Family of Highly Capable Multimodal Modelscited by 810
- 2021What Matters in Learning from Offline Human Demonstrations for Robot Manipulationcited by 699
- 2025BrowseComp: A Simple Yet Challenging Benchmark for Browsing Agentscited by 616
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- 2025REASONING GYM: Reasoning Environments for Reinforcement Learning with Verifiable Rewardscited by 121
- 2020CausalWorld: A Robotic Manipulation Benchmark for Causal Structure and Transfer Learningcited by 109
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- 2024LoTa-Bench: Benchmarking Language-oriented Task Planners for Embodied Agentscited by 51
- 2025DeepResearchGym: A Free, Transparent, and Reproducible Evaluation Sandbox for Deep Researchcited by 51
- 2025ChatVLA-2: Vision-Language-Action Model with Open-World Embodied Reasoning from Pretrained Knowledgecited by 49
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- 2024LMAct: A Benchmark for In-Context Imitation Learning with Long Multimodal Demonstrationscited by 32
- 2025Is Diversity All You Need for Scalable Robotic Manipulation?cited by 19
- 2025KORGym: A Dynamic Game Platform for LLM Reasoning Evaluationcited by 7
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Built on by
Citing papers per year: 2026: 9.
9 papers.
- 2026CaP-X: A Framework for Benchmarking and Improving Coding Agents for Robot Manipulationcited by 72
- 2026Co-Evolving LLM Decision and Skill Bank Agents for Long-Horizon Taskscited by 13
- 2026From Perception to Action: An Interactive Benchmark for Vision Reasoningcited by 4
- 2026Gym-V: A Unified Vision Environment System for Agentic Vision Researchcited by 3
- 2026Beyond Simply Environment Scaling: Designing Effective Environment Distributions for Multimodal Agent Learningcited by 2
- 2026Towards Physics of Multimodal Pretraining: Knowledge Flow, Modality Synergy, Early Unification, and Recipescited by 1
- 2026DeliveryGym: An RL Environment for Long-Horizon Embodied Agent Planning with Adaptive Curriculumcited by 1
- 2026Document Reconstruction Unlocks Scalable Long-Context RLVRcited by 0
- 2026Stateful Visual Encoders for Vision-Language Modelscited by 0
- 2026DeliveryGym: An RL Environment for Long-Horizon Embodied Agent Planning with Adaptive Curriculum17 Sep 2026
- 2026Towards Physics of Multimodal Pretraining: Knowledge Flow, Modality Synergy, Early Unification, and Recipes5 Aug 2026
- 2026Beyond Simply Environment Scaling: Designing Effective Environment Distributions for Multimodal Agent Learning4 Aug 2026
- 2026Stateful Visual Encoders for Vision-Language Models3 Jun 2026
- 2026Co-Evolving LLM Decision and Skill Bank Agents for Long-Horizon Tasks22 Apr 2026
- 2026CaP-X: A Framework for Benchmarking and Improving Coding Agents for Robot Manipulation23 Mar 2026
- 2026Gym-V: A Unified Vision Environment System for Agentic Vision Research16 Mar 2026
- 2026From Perception to Action: An Interactive Benchmark for Vision Reasoning24 Feb 2026
- 2026Document Reconstruction Unlocks Scalable Long-Context RLVR9 Feb 2026
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