mlsanityData to 14 Oct 2026

Do Vision Language Models Understand Human Engagement in Games?

arXiv 2603.18480 ↗First posted 19 Mar 2026cs.CV cs.AI cs.HCcited by 1

On the map: Multimodal LLMs / vision-language models → Embodied and 3D vision-language models

Abstract (arXiv)

Inferring human engagement from gameplay video is important for game design and player-experience research, yet it remains unclear whether vision--language models (VLMs) can infer such latent psychological states from visual cues alone. Using the GameVibe Few-Shot dataset across nine first-person shooter games, we evaluate three VLMs under six prompting strategies, including zero-shot prediction, theory-guided prompts grounded in Flow, GameFlow, Self-Determination Theory, and MDA, and retrieval-augmented prompting. We consider both pointwise engagement prediction and pairwise prediction of engagement change between consecutive windows. Results show that zero-shot VLM predictions are generally weak and often fail to outperform simple per-game majority-class baselines. Memory- or retrieval-augmented prompting improves pointwise prediction in some settings, whereas pairwise prediction remains consistently difficult across strategies. Theory-guided prompting alone does not reliably help and can instead reinforce surface-level shortcuts. These findings suggest a perception--understanding gap in current VLMs: although they can recognize visible gameplay cues, they still struggle to robustly infer human engagement across games.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Placed in Embodied and 3D vision-language models, one of 16 directions in Multimodal LLMs / vision-language models. Builds on 31 of its 80 references that are in the map. First posted on arXiv 19 Mar 2026.

Builds on

31 of 80 references.

Closest ancestors · 2

Same direction, newest first

  1. 2024BALROG: Benchmarking Agentic LLM and VLM Reasoning On Games20 Nov
  2. 2023What's "up" with vision-language models? Investigating their struggle with spatial reasoning30 Oct

Other references · 29

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17 more
  1. 2023GPT-4V with Emotion: A Zero-shot Benchmark for Generalized Emotion Recognitioncited by 38
  2. 2023A Wide Evaluation of ChatGPT on Affective Computing Taskscited by 30
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Citing papers per year: 2026: 1.

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  2. 2025VideoGameBench: Can Vision-Language Models complete popular video games?
  3. 2025V-MAGE: A Game Evaluation Framework for Assessing Vision-Centric Capabilities in Multimodal Large Language Models
  4. 2026Game2Real-Bench: Do Toy Games Reveal and Transfer to Real-World Visual Reasoning?
  5. 2025Cultivating Game Sense for Yourself: Making VLMs Gaming Experts
  6. 2025CombatVLA: An Efficient Vision-Language-Action Model for Combat Tasks in 3D Action Role-Playing Games
  7. 2026EgoEsportsQA: An Egocentric Video Benchmark for Perception and Reasoning in Esports
  8. 2025Vision-Zero: Scalable VLM Self-Improvement via Strategic Gamified Self-Play