mlsanityData to 7 Oct 2026

MineExplorer: Evaluating Open-World Exploration of MLLM Agents in Minecraft

arXiv 2605.30931 ↗First posted 29 May 2026cs.CLcited by 3

On the map: LLM agents and tool use → Reinforcement learning for LLM agents

Abstract (arXiv)

Multimodal large language models (MLLMs) have shown strong capabilities in perception, reasoning, and action generation. However, their ability to sustain exploration in dynamic open worlds remains unclear. Existing embodied and game-based benchmarks often compress interaction into short-horizon tasks or entangle success with domain-specific game mechanics. In this paper, we introduce MineExplorer benchmark for evaluating open-world exploration capabilities of MLLM agents in Minecraft. We first filter atomic tasks whose solutions rely heavily on Minecraft-specific knowledge to better reflect general open-world reasoning. Then we organize the benchmark around a ReAct-style capability formulation and compose atomic tasks into implicit multi-hop tasks. To further construct reliable instances, MineExplorer uses a multi-agent synthesis workflow that jointly designs task graphs, sandbox scenes, and rule-based milestone evaluators. Human evaluation shows that the multi-agent synthesis workflow produces significantly more reliable instances than a single-agent baseline. Experiments with advanced MLLM agents show that open-world exploration remains challenging, as strong models can handle many single-hop tasks but degrade sharply when hidden prerequisites must be coordinated over longer trajectories. Further analysis finds that task difficulty tracks agent completion, and larger models or thinking modes do not consistently translate into better performance. Code and dataset are available at https://github.com/meituan-longcat/MineExplorer.

Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). Placed in Reinforcement learning for LLM agents, one of 16 directions in LLM agents and tool use. Builds on 21 of its 51 references that are in the map. First posted on arXiv 29 May 2026.

Builds on

21 of 51 references.

Closest ancestors · 8

Same direction, newest first

  1. 2026GameWorld: Towards Standardized and Verifiable Evaluation of Multimodal Game Agents8 Apr
  2. 2025Orak: A Foundational Benchmark for Training and Evaluating LLM Agents on Diverse Video Games4 Jun
  3. 2025MineAnyBuild: Benchmarking Spatial Planning for Open-world AI Agents26 May
  4. 2024BALROG: Benchmarking Agentic LLM and VLM Reasoning On Games20 Nov
  5. 2024Odyssey: Empowering Minecraft Agents with Open-World Skills22 Jul
  6. 2024OmniJARVIS: Unified Vision-Language-Action Tokenization Enables Open-World Instruction Following Agents27 Jun
  7. 2023JARVIS-1: Open-World Multi-task Agents with Memory-Augmented Multimodal Language Models10 Nov
  8. 2022MineDojo: Building Open-Ended Embodied Agents with Internet-Scale Knowledge17 Jun

Other references · 13

  1. 2022ReAct: Synergizing Reasoning and Acting in Language Modelscited by 8,355
  2. 2025Gemini 2.5: Pushing the Frontier with Advanced Reasoning, Multimodality, Long Context, and Next Generation Agentic Capabilitiescited by 3,655
  3. 2025EmbodiedBench: Comprehensive Benchmarking Multi-modal Large Language Models for Vision-Driven Embodied Agentscited by 213
  4. 2025ChatVLA: Unified Multimodal Understanding and Robot Control with Vision-Language-Action Modelcited by 112
  5. 2025lmgame-Bench: How Good are LLMs at Playing Games?cited by 54
  6. 2023GROOT: Learning to Follow Instructions by Watching Gameplay Videoscited by 42
  7. 2023MCU: An Evaluation Framework for Open-Ended Game Agentscited by 33
  8. 2026GLM-5V-Turbo: Toward a Native Foundation Model for Multimodal Agentscited by 30
  9. 2025VideoGameBench: Can Vision-Language Models complete popular video games?cited by 29
  10. 2025JARVIS-VLA: Post-Training Large-Scale Vision Language Models to Play Visual Games with Keyboards and Mousecited by 27
  11. 2024ROCKET-1: Mastering Open-World Interaction with Visual-Temporal Context Promptingcited by 20
  12. 2023BEDD: The MineRL BASALT Evaluation and Demonstrations Dataset for Training and Benchmarking Agents that Solve Fuzzy Taskscited by 8
1 more
  1. 2025CitySeeker: How Do VLMS Explore Embodied Urban Navigation With Implicit Human Needs?cited by 8

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2026: 3.

3 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2025OpenHA: A Series of Open-Source Hierarchical Agentic Models in Minecraft
  2. 2026MineNPC-Task: Task Suite for Memory-Aware Minecraft Agents
  3. 2024TeamCraft: A Benchmark for Multi-Modal Multi-Agent Systems in Minecraft
  4. 2024MineLand: Simulating Large-Scale Multi-Agent Interactions with Limited Multimodal Senses and Physical Needs
  5. 2023MP5: A Multi-modal Open-ended Embodied System in Minecraft via Active Perception
  6. 2025VistaWise: Building Cost-Effective Agent with Cross-Modal Knowledge Graph for Minecraft
  7. 2025CrafterDojo: A Suite of Foundation Models for Building Open-Ended Embodied Agents in Crafter
  8. 2023See and Think: Embodied Agent in Virtual Environment