mlsanityData to 14 Oct 2026

Witness: Discovery, Deciphering, and Epiphany in Interactive Puzzle Environments

arXiv 2609.32208 ↗First posted 26 Sep 2026cs.AIcited by 0

Not on the map. Why?

Abstract (arXiv)

Automated science needs agents that can work out the rules of an unfamiliar environment by interacting with it. Interactive rule-discovery puzzles offer a controlled setting for studying this ability: an agent infers hidden rules through experimentation and uses what it has inferred to reach a stated goal. We ask what limits current language models on these puzzles and whether reinforcement learning (RL) improves performance on rules held out from training. To study both, we introduce WITNESS, a 2D grid-based puzzle environment with ground-truth ASCII observations and controlled access to rules. An agentic pipeline generates games for WitnessGym, the RL training suite, and WitnessBench, comprising public validation and private test games. The validation set separately tests new compositions of trained rule primitives and primitives absent from training. Under a shared harness, the best of 18 frontier proprietary and open-weight models solves only 24% of private test level slots, with scores sensitive to the observation interface and agent configuration. Providing ground-truth rules raises Opus-5's validation RHAE-L5 (relative human action efficiency over the first five levels) from 59.9 to 97.8, whereas a 27B open-weight model gains only 2.1 points and remains limited even with the rules provided. RL on WitnessGym raises the 27B model's private test RHAE-L5 from 2.1 to 5.4 and yields a mean gain of 4.1 points on four external discovery benchmarks. Together, these results point to rule acquisition as a major difficulty for frontier models like Opus-5 while smaller models further struggle on rule-based execution, and indicate that RL on hidden-rule puzzles transfers to broader rules and real-world tasks beyond training. Benchmark is available at: https://witnessbench.ai

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 18 of its 26 references that are in the map. First posted on arXiv 26 Sep 2026.

Builds on

18 of 26 references.

References · 18

  1. 2024DeepSeekMath: Pushing the Limits of Mathematical Reasoning in Open Language Modelscited by 9,379
  2. 2024LiveCodeBench: Holistic and Contamination Free Evaluation of Large Language Models for Codecited by 2,004
  3. 2025SPIRAL: Self-Play on Zero-Sum Games Incentivizes Reasoning via Multi-Agent Multi-Turn Reinforcement Learningcited by 100
  4. 2025Enigmata: Scaling Logical Reasoning in Large Language Models with Synthetic Verifiable Puzzlescited by 56
  5. 2025lmgame-Bench: How Good are LLMs at Playing Games?cited by 55
  6. 2025Vision-Zero: Scalable VLM Self-Improvement via Strategic Gamified Self-Playcited by 37
  7. 2026ARC-AGI-3: A New Challenge for Frontier Agentic Intelligencecited by 37
  8. 2025Game-RL: Synthesizing Multimodal Verifiable Game Data to Boost VLMs' General Reasoningcited by 32
  9. 2025Measuring General Intelligence with Generated Gamescited by 24
  10. 2025PhysGym: Benchmarking LLMs in Interactive Physics Discovery with Controlled Priorscited by 15
  11. 2026Prime Agent: A Self-Improving RLM Harnesscited by 13
  12. 2025CipherBank: Exploring the Boundary of LLM Reasoning Capabilities through Cryptography Challengescited by 11
6 more
  1. 2024WILT: A Multi-Turn, Memorization-Robust Inductive Logic Benchmark for LLMscited by 9
  2. 2026Failing to Falsify: Evaluating and Mitigating Confirmation Bias in Language Modelscited by 9
  3. 2025PuzzleWorld: A Benchmark for Multimodal, Open-Ended Reasoning in Puzzlehuntscited by 8
  4. 2025HardcoreLogic: Challenging Large Reasoning Models with Long-tail Logic Puzzle Gamescited by 7
  5. 2026CausalGame: Benchmarking Causal Thinking of LLM Agents in Gamescited by 5
  6. 2026DiG-bench: Discovery in Gamescited by 3

Built on by

Not cited yet.

Similar, not cited

Close in wording, no citation either way

  1. 2025IPR-1: Interactive Physical Reasoner
  2. 2024PUZZLES: A Benchmark for Neural Algorithmic Reasoning
  3. 2026Tracing the Thoughts of a Coding Agent Playing ARC-AGI-3: Lessons for Continual Learning
  4. 2026Schema: Discovering Unknown Environments via Agentic Program Induction
  5. 2026LongPuzzleBench: Evaluating GUI Agents on Long-Horizon Visual Puzzles
  6. 2025PuzzleJAX: A Benchmark for Reasoning and Learning
  7. 2025Think in Games: Learning to Reason in Games via Reinforcement Learning with Large Language Models
  8. 2025CuES: A Curiosity-driven and Environment-grounded Synthesis Framework for Agentic RL