General Modular Harness for LLM Agents in Multi-Turn Gaming Environments
On the map: LLM agents and tool use → Reinforcement learning for LLM agents
Abstract (arXiv)
We introduce a modular harness design for LLM agents that composes of perception, memory, and reasoning components, enabling a single LLM or VLM backbone to tackle a wide spectrum of multi turn gaming environments without domain-specific engineering. Using classic and modern game suites as low-barrier, high-diversity testbeds, our framework provides a unified workflow for analyzing how each module affects performance across dynamic interactive settings. Extensive experiments demonstrate that the harness lifts gameplay performance consistently over un-harnessed baselines and reveals distinct contribution patterns, for example, memory dominates in long-horizon puzzles while perception is critical in vision noisy arcades. These findings highlight the effectiveness of our modular harness design in advancing general-purpose agent, given the familiarity and ubiquity of games in everyday human experience.
Key facts. Cited by 11 papers in the map (data through 14 Oct 2026). Placed in Reinforcement learning for LLM agents, one of 16 directions in LLM agents and tool use. Builds on 36 of its 70 references that are in the map. First posted on arXiv 15 Jul 2025.
Builds on
36 of 70 references.
Closest ancestors · 5
Same direction, newest first
- 2025RAGEN: Understanding Self-Evolution in LLM Agents via Multi-Turn Reinforcement Learning24 Apr
- 2025SWEET-RL: Training Multi-Turn LLM Agents on Collaborative Reasoning Tasks19 Mar
- 2024BALROG: Benchmarking Agentic LLM and VLM Reasoning On Games20 Nov
- 2024GameBench: Evaluating Strategic Reasoning Abilities of LLM Agents7 Jun
- 2023Voyager: An Open-Ended Embodied Agent with Large Language Models25 May
Other references · 31
- 2020Measuring Massive Multitask Language Understandingcited by 7,963
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- 2023WebArena: A Realistic Web Environment for Building Autonomous Agentscited by 2,006
- 2023AgentBench: Evaluating LLMs as Agentscited by 1,267
- 2023Graph of Thoughts: Solving Elaborate Problems with Large Language Modelscited by 886
- 2023DSPy: Compiling Declarative Language Model Calls into Self-Improving Pipelinescited by 832
- 2024BigCodeBench: Benchmarking Code Generation with Diverse Function Calls and Complex Instructionscited by 546
- 2025Humanity's Last Examcited by 491
- 2024WebVoyager: Building an End-to-End Web Agent with Large Multimodal Modelscited by 438
- 2024Agent Workflow Memorycited by 383
- 2024LiveBench: A Challenging, Contamination-Limited LLM Benchmarkcited by 262
19 more
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- 2025MultiChallenge: A Realistic Multi-Turn Conversation Evaluation Benchmark Challenging to Frontier LLMscited by 180
- 2025Can MLLMs Reason in Multimodality? EMMA: An Enhanced MultiModal ReAsoning Benchmarkcited by 134
- 2024Cradle: Empowering Foundation Agents Towards General Computer Controlcited by 117
- 2023LMRL Gym: Benchmarks for Multi-Turn Reinforcement Learning with Language Modelscited by 88
- 2025PHYBench: Holistic Evaluation of Physical Perception and Reasoning in Large Language Modelscited by 61
- 2025lmgame-Bench: How Good are LLMs at Playing Games?cited by 55
- 2024Gymnasium: A Standard Interface for Reinforcement Learning Environmentscited by 46
- 2024ScribeAgent: Towards Specialized Web Agents Using Production-Scale Workflow Datacited by 39
- 2023GameEval: Evaluating LLMs on Conversational Gamescited by 37
- 2024Code Comprehension then Auditing for Unsupervised LLM Evaluationcited by 32
- 2024LMAct: A Benchmark for In-Context Imitation Learning with Long Multimodal Demonstrationscited by 32
- 2024GameArena: Evaluating LLM Reasoning through Live Computer Gamescited by 32
- 2025EnigmaEval: A Benchmark of Long Multimodal Reasoning Challengescited by 19
- 2019SIMBA: Scalable Inversion in Optical Tomography using Deep Denoising Priorscited by 16
- 2025TextGames: Learning to Self-Play Text-Based Puzzle Games via Language Model Reasoningcited by 8
- 2025Factorio Learning Environmentcited by 7
- 2023Improving the Variance of Differentially Private Randomized Experiments through Clusteringcited by 2
Built on by
Citing papers per year: 2026: 11.
11 papers.
- 2026Natural-Language Agent Harnessescited by 61
- 2026SafeHarness: Lifecycle-Integrated Security Architecture for LLM-based Agent Deploymentcited by 15
- 2026Harness-1: Reinforcement Learning for Search Agents with State-Externalizing Harnessescited by 10
- 2026Towards Generalist Game Players: An Investigation of Foundation Models in the Game Multiversecited by 3
- 2026Environment-Grounded Automated Prompt Optimization for LLM Game Agentscited by 3
- 2026From Agent Loops to Deterministic Graphs: Execution Lineage for Reproducible AI-Native Workcited by 2
- 2026HarnessRisk: A Lifecycle-Oriented Benchmark for Agent Harness Safetycited by 2
- 2026Think-Before-Speak: From Internal Evaluation to Public Expression in Multi-Agent Social Simulationcited by 1
- 2026Intermediate Artifacts as First-Class Citizens: A Data Model for Durable Intermediate Artifacts in Agentic Systemscited by 0
- 2026SRHarness: A Harness for Agentic Symbolic Regressioncited by 0
- 2026PlaySuite: A Large-Scale Benchmark for Interactive Visual Intelligencecited by 0
- 2026PlaySuite: A Large-Scale Benchmark for Interactive Visual Intelligence5 Oct 2026
- 2026SRHarness: A Harness for Agentic Symbolic Regression28 Sep 2026
- 2026HarnessRisk: A Lifecycle-Oriented Benchmark for Agent Harness Safety18 Aug 2026
- 2026Environment-Grounded Automated Prompt Optimization for LLM Game Agents16 Jun 2026
- 2026Think-Before-Speak: From Internal Evaluation to Public Expression in Multi-Agent Social Simulation2 Jun 2026
- 2026Harness-1: Reinforcement Learning for Search Agents with State-Externalizing Harnesses1 Jun 2026
- 2026Intermediate Artifacts as First-Class Citizens: A Data Model for Durable Intermediate Artifacts in Agentic Systems12 May 2026
- 2026Towards Generalist Game Players: An Investigation of Foundation Models in the Game Multiverse11 May 2026
- 2026From Agent Loops to Deterministic Graphs: Execution Lineage for Reproducible AI-Native Work7 May 2026
- 2026SafeHarness: Lifecycle-Integrated Security Architecture for LLM-based Agent Deployment15 Apr 2026
- 2026Natural-Language Agent Harnesses26 Mar 2026
Similar, not cited
Close in wording, no citation either way
- 2026PTCG-Bench: Can LLM Agents Master Pok'emon Trading Card Game?
- 2026Sparks of Cooperative Reasoning: LLMs as Strategic Hanabi Agents
- 2026VISTA: A Visual Harness for Reasoning in an Interactive World
- 2025Orak: A Foundational Benchmark for Training and Evaluating LLM Agents on Diverse Video Games
- 2026Compiled Agency: Frontier General-Purpose Coding Agents Build Winning Game Players from Bare Interaction - from Flappy Bird to StarCraft II and Civilization
- 2026GameReplica: A Benchmark for Black-Box Visual Game Replication by Vision-Language Agents
- 2024A Survey on Large Language Model-Based Game Agents
- 2025Leveraging LLM Agents for Automated Video Game Testing