mlsanityData to 14 Oct 2026

Compiled Agency: Frontier General-Purpose Coding Agents Build Winning Game Players from Bare Interaction - from Flappy Bird to StarCraft II and Civilization

arXiv 2609.18996 ↗First posted 17 Jul 2026cs.AI cs.CLcited by 0

On the map: LLM agents and tool use → Software engineering coding agents

Abstract (arXiv)

Coding agents are increasingly capable of sustained engineering and empirical research. Greater autonomy makes their research decisions themselves a target for evaluation: what to investigate, which experiments to run, and when to stop. We introduce Gauntlet, a develop-freeze-evaluate protocol for studying these decisions as agents build standalone game-playing programs. Starting from a game description, a raw observation/action interface, and an empty policy file, an off-the-shelf agent develops a controller from bare interaction in one autonomous session. We call the capability under study compiled agency: the shipped program plays with zero model calls. The capability is real and advancing: environment access adds 10 to 78 percentage points of held-out success over construction-only controls, and progress across model generations comes in steps, with tiers that defeat one generation entirely falling to the next. The protocol yields StarCraft II controllers that defeat every fair built-in AI, and in the newest generation the strongest cheating tier as well, and Civilization controllers that win complete games by conquest. Replaying more than 5,000 frozen versions exposes the research behind the programs: gains that plateau early; rigorous local investigation beside sparse validation of what actually ships; and stops that follow a race between the agent's own evidence and a model-specific transcript budget it was never given. When validation panels are refreshed mid-session, so that only the evidence changes, shipped success rises 12.4 points in nine of nine completed pairs of twelve initiated. The experiments an agent designs are part of the capability it delivers; Gauntlet makes them measurable and improvable--a step toward agents whose research practice, not just whose code, can be engineered. We release the benchmark, the corpus, and the replay tooling.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in Software engineering coding agents, one of 16 directions in LLM agents and tool use. Builds on 37 of its 57 references that are in the map. First posted on arXiv 17 Jul 2026.

Builds on

37 of 57 references.

Closest ancestors · 5

Same direction, newest first

  1. 2026Rethinking the Evaluation of Harness Evolution for Agents14 Jul
  2. 2026Compaction as Epistemic Failure: How Agentic LLM Tools Fabricate Confirmed Results from Killed Processes11 Jul
  3. 2026When Agents Do Not Stop: Uncovering Infinite Agentic Loops in LLM Agents2 Jul
  4. 2026Do programming languages still matter to your AI coding agent teammate? Evidence at scale from chess engines11 Jun
  5. 2026GameDevBench: Evaluating Agentic Capabilities Through Game Development11 Feb

Other references · 32

  1. 2023Voyager: An Open-Ended Embodied Agent with Large Language Modelscited by 2,191
  2. 2024The AI Scientist: Towards Fully Automated Open-Ended Scientific Discoverycited by 1,071
  3. 2024MLE-bench: Evaluating Machine Learning Agents on Machine Learning Engineeringcited by 469
  4. 2023MLAgentBench: Evaluating Language Agents on Machine Learning Experimentationcited by 366
  5. 2025PaperBench: Evaluating AI's Ability to Replicate AI Researchcited by 321
  6. 2017StarCraft II: A New Challenge for Reinforcement Learningcited by 274
  7. 2020The NetHack Learning Environmentcited by 198
  8. 2018Programmatically Interpretable Reinforcement Learningcited by 193
  9. 2024BALROG: Benchmarking Agentic LLM and VLM Reasoning On Gamescited by 146
  10. 2025MLGym: A New Framework and Benchmark for Advancing AI Research Agentscited by 124
  11. 2024Cradle: Empowering Foundation Agents Towards General Computer Controlcited by 117
  12. 2024A Survey on Large Language Model-Based Game Agentscited by 112
20 more
  1. 2014Freeze-Thaw Bayesian Optimizationcited by 90
  2. 2023Large Language Models Play StarCraft II: Benchmarks and A Chain of Summarization Approachcited by 79
  3. 2015The Ladder: A Reliable Leaderboard for Machine Learning Competitionscited by 69
  4. 2025ImpossibleBench: Measuring LLMs' Propensity of Exploiting Test Casescited by 65
  5. 2025lmgame-Bench: How Good are LLMs at Playing Games?cited by 55
  6. 2024CivRealm: A Learning and Reasoning Odyssey in Civilization for Decision-Making Agentscited by 42
  7. 2024In-Context Freeze-Thaw Bayesian Optimization for Hyperparameter Optimizationcited by 26
  8. 2018TStarBots: Defeating the Cheating Level Builtin AI in StarCraft II in the Full Gamecited by 14
  9. 2026AI Gamestore: Scalable, Open-Ended Evaluation of Machine General Intelligence with Human Gamescited by 12
  10. 2026SEAGym: An Evaluation Environment for Self-Evolving LLM Agentscited by 11
  11. 2025CodeClash: Benchmarking Goal-Oriented Software Engineeringcited by 10
  12. 2025Agents Play Thousands of 3D Video Gamescited by 9
  13. 2026The Meta-Agent Challenge: Are Current Agents Capable of Autonomous Agent Development?cited by 9
  14. 2025Learning Game-Playing Agents with Generative Code Optimizationcited by 8
  15. 2026Done, But Not Sure: Disentangling World Completion from Self-Termination in Embodied Agentscited by 7
  16. 2024SMAC-R1: The Emergence of Intelligence in Decision-Making Taskscited by 6
  17. 2025Vox Deorum: A Hybrid LLM Architecture for 4X / Grand Strategy Game AI -- Lessons from Civilization Vcited by 4
  18. 2026Grounded autonomous scrutiny at scale: emergent critique from reproduction of published computational physics paperscited by 2
  19. 2026Grounded autonomous research: a fault-tolerant LLM pipeline from corpus to manuscript in frontier computational physicscited by 2
  20. 2026When Web Agents Finish but Still Fail: Reproducible Triggers and Trace Diagnostics for Parallel Web Explorationcited by 1

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  5. 2026OpenGame: Open Agentic Coding for Games
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  7. 2026WebGameBench: Requirement-to-Application Evaluation for Coding Agents via Browser-Native Games
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