mlsanityData to 14 Oct 2026

Under the Influence: Quantifying Persuasion and Vigilance in Large Language Models

arXiv 2602.21262 ↗First posted 24 Feb 2026cs.CL cs.LG cs.MAcited by 2

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Abstract (arXiv)

With increasing integration of Large Language Models (LLMs) into areas of high-stakes human decision-making, it is important to understand the risks they introduce as advisors. To be useful advisors, LLMs must sift through large amounts of content, written with both benevolent and malicious intent, and then use this information to convince a user to take a specific action. This involves two social capacities: vigilance (the ability to determine which information to use, and which to discard) and persuasion (synthesizing the available evidence to make a convincing argument). While existing work has investigated these capacities in isolation, there has been little prior investigation of how these capacities may be linked. Here, we use a simple multi-turn puzzle-solving game, Sokoban, to study LLMs' abilities to persuade and be rationally vigilant towards other LLM agents. We find that puzzle-solving performance, persuasive capability, and vigilance are dissociable capacities in LLMs. Performing well on the game does not automatically mean a model can detect when it is being misled, even if the possibility of deception is explicitly mentioned. However, LLMs do consistently modulate their token use, using fewer tokens to reason when advice is benevolent and more when it is malicious, even if they are still persuaded to take actions leading them to failure. To our knowledge, our work presents the first investigation of the relationship between persuasion, vigilance, and task performance in LLMs, and suggests that monitoring all three independently will be critical for future work in AI safety.

Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Builds on 13 of its 47 references that are in the map. First posted on arXiv 24 Feb 2026.

Builds on

13 of 47 references.

References · 13

  1. 2023Towards Understanding Sycophancy in Language Modelscited by 1,040
  2. 2023AutoDAN: Generating Stealthy Jailbreak Prompts on Aligned Large Language Modelscited by 785
  3. 2024How Johnny Can Persuade LLMs to Jailbreak Them: Rethinking Persuasion to Challenge AI Safety by Humanizing LLMscited by 573
  4. 2024Attacking Vision-Language Computer Agents via Pop-upscited by 116
  5. 2024Building Machines that Learn and Think with Peoplecited by 73
  6. 2023Level Generation Through Large Language Modelscited by 68
  7. 2024Caution for the Environment: Multimodal LLM Agents are Susceptible to Environmental Distractionscited by 56
  8. 2025lmgame-Bench: How Good are LLMs at Playing Games?cited by 55
  9. 2020PDDLGym: Gym Environments from PDDL Problemscited by 45
  10. 2025Measuring and mitigating overreliance to build human-compatible AIcited by 12
  11. 2025Are Large Language Models Sensitive to the Motives Behind Communication?cited by 8
  12. 2025Can (A)I Change Your Mind?cited by 5
1 more
  1. 2025Identifying, Evaluating, and Mitigating Risks of AI Thought Partnershipscited by 3

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 2.

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  1. 2025LLM Can be a Dangerous Persuader: Empirical Study of Persuasion Safety in Large Language Models
  2. 2025It's the Thought that Counts: Evaluating the Attempts of Frontier LLMs to Persuade on Harmful Topics
  3. 2025Towards Strategic Persuasion with Language Models
  4. 2025Persuasiveness and Bias in LLM: Investigating the Impact of Persuasiveness and Reinforcement of Bias in Language Models
  5. 2026Using Cognitive Models to Improve Language Model Simulation of Human Persuasion Games
  6. 2025How Do LLMs Persuade? Linear Probes Can Uncover Persuasion Dynamics in Multi-Turn Conversations
  7. 2025Do Large Language Models Have a Planning Theory of Mind? Evidence from MindGames: a Multi-Step Persuasion Task
  8. 2026Evaluating Large Language Models in a Complex Hidden Role Game