mlsanityData to 7 Oct 2026

GameVerse: Can Vision-Language Models Learn from Video-based Reflection?

arXiv 2603.06656 ↗First posted 1 Mar 2026cs.CV cs.AIcited by 7

On the map: Multimodal LLMs / vision-language models → Embodied and 3D vision-language models

Abstract (arXiv)

Human gameplay is a visually grounded interaction loop in which players act, reflect on failures, and watch tutorials to refine strategies. Can Vision-Language Models (VLMs) also learn from video-based reflection? We present GameVerse, a comprehensive video game benchmark that enables a reflective visual interaction loop. Moving beyond traditional fire-and-forget evaluations, it uses a novel reflect-and-retry paradigm to assess how VLMs internalize visual experience and improve policies. To facilitate systematic and scalable evaluation, we also introduce a cognitive hierarchical taxonomy spanning 15 globally popular games, dual action space for both semantic and GUI control, and milestone evaluation using advanced VLMs to quantify progress. Our experiments show that VLMs benefit from video-based reflection in varied settings, and perform best by combining failure trajectories and expert tutorials-a training-free analogue to reinforcement learning (RL) plus supervised fine-tuning (SFT).Our project page is available at https://gameverse-bench.github.io/ . Our code is available at https://github.com/THUSI-Lab/GameVerse .

Key facts. Cited by 7 papers in the map (data through 7 Oct 2026). Placed in Embodied and 3D vision-language models, one of 16 directions in Multimodal LLMs / vision-language models. Builds on 18 of its 54 references that are in the map. First posted on arXiv 1 Mar 2026.

Builds on

18 of 54 references.

Closest ancestors · 2

Same direction, newest first

  1. 2025VideoGameBench: Can Vision-Language Models complete popular video games?23 May
  2. 2025V-MAGE: A Game Evaluation Framework for Assessing Vision-Centric Capabilities in Multimodal Large Language Models8 Apr

Other references · 16

  1. 2024GPT-4o System Cardcited by 4,467
  2. 2025Gemini 2.5: Pushing the Frontier with Advanced Reasoning, Multimodality, Long Context, and Next Generation Agentic Capabilitiescited by 3,655
  3. 2025Qwen3-VL Technical Reportcited by 2,534
  4. 2024OSWorld: Benchmarking Multimodal Agents for Open-Ended Tasks in Real Computer Environmentscited by 1,134
  5. 2025UI-TARS: Pioneering Automated GUI Interaction with Native Agentscited by 584
  6. 2025UI-TARS-2 Technical Report: Advancing GUI Agent with Multi-Turn Reinforcement Learningcited by 205
  7. 2025lmgame-Bench: How Good are LLMs at Playing Games?cited by 54
  8. 2024Gymnasium: A Standard Interface for Reinforcement Learning Environmentscited by 35
  9. 2025Orak: A Foundational Benchmark for Training and Evaluating LLM Agents on Diverse Video Gamescited by 30
  10. 2024Can VLMs Play Action Role-Playing Games? Take Black Myth Wukong as a Study Casecited by 23
  11. 2025Game-TARS: Pretrained Foundation Models for Scalable Generalist Multimodal Game Agentscited by 23
  12. 2026NitroGen: An Open Foundation Model for Generalist Gaming Agentscited by 22
4 more
  1. 2025Lumine: An Open Recipe for Building Generalist Agents in 3D Open Worldscited by 19
  2. 2025Real-Time Reasoning Agents in Evolving Environmentscited by 13
  3. 2026AI Gamestore: Scalable, Open-Ended Evaluation of Machine General Intelligence with Human Gamescited by 10
  4. 2025Reflection of Episodes: Learning to Play Game from Expert and Self Experiencescited by 4

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2026: 7.

7 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2025Game-RL: Synthesizing Multimodal Verifiable Game Data to Boost VLMs' General Reasoning
  2. 2025G1: Bootstrapping Perception and Reasoning Abilities of Vision-Language Model via Reinforcement Learning
  3. 2026How Far Can VLMs Go for Visual Bug Detection? Studying 19,738 Keyframes from 41 Hours of Gameplay Videos
  4. 2026Odysseus: Scaling VLMs to 100+ Turn Decision-Making in Games via Reinforcement Learning
  5. 2026PlaySuite: A Large-Scale Benchmark for Interactive Visual Intelligence
  6. 2024Level Up Your Tutorials: VLMs for Game Tutorials Quality Assessment
  7. 2026GameReplica: A Benchmark for Black-Box Visual Game Replication by Vision-Language Agents
  8. 2026Do Vision Language Models Understand Human Engagement in Games?