GameVerse: Can Vision-Language Models Learn from Video-based Reflection?
On the map: Multimodal LLMs / vision-language models → Embodied and 3D vision-language models
Abstract (arXiv)
Human gameplay is a visually grounded interaction loop in which players act, reflect on failures, and watch tutorials to refine strategies. Can Vision-Language Models (VLMs) also learn from video-based reflection? We present GameVerse, a comprehensive video game benchmark that enables a reflective visual interaction loop. Moving beyond traditional fire-and-forget evaluations, it uses a novel reflect-and-retry paradigm to assess how VLMs internalize visual experience and improve policies. To facilitate systematic and scalable evaluation, we also introduce a cognitive hierarchical taxonomy spanning 15 globally popular games, dual action space for both semantic and GUI control, and milestone evaluation using advanced VLMs to quantify progress. Our experiments show that VLMs benefit from video-based reflection in varied settings, and perform best by combining failure trajectories and expert tutorials-a training-free analogue to reinforcement learning (RL) plus supervised fine-tuning (SFT).Our project page is available at https://gameverse-bench.github.io/ . Our code is available at https://github.com/THUSI-Lab/GameVerse .
Key facts. Cited by 7 papers in the map (data through 7 Oct 2026). Placed in Embodied and 3D vision-language models, one of 16 directions in Multimodal LLMs / vision-language models. Builds on 18 of its 54 references that are in the map. First posted on arXiv 1 Mar 2026.
Builds on
18 of 54 references.
Closest ancestors · 2
Same direction, newest first
- 2025VideoGameBench: Can Vision-Language Models complete popular video games?23 May
- 2025V-MAGE: A Game Evaluation Framework for Assessing Vision-Centric Capabilities in Multimodal Large Language Models8 Apr
Other references · 16
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- 2025Qwen3-VL Technical Reportcited by 2,534
- 2024OSWorld: Benchmarking Multimodal Agents for Open-Ended Tasks in Real Computer Environmentscited by 1,134
- 2025UI-TARS: Pioneering Automated GUI Interaction with Native Agentscited by 584
- 2025UI-TARS-2 Technical Report: Advancing GUI Agent with Multi-Turn Reinforcement Learningcited by 205
- 2025lmgame-Bench: How Good are LLMs at Playing Games?cited by 54
- 2024Gymnasium: A Standard Interface for Reinforcement Learning Environmentscited by 35
- 2025Orak: A Foundational Benchmark for Training and Evaluating LLM Agents on Diverse Video Gamescited by 30
- 2024Can VLMs Play Action Role-Playing Games? Take Black Myth Wukong as a Study Casecited by 23
- 2025Game-TARS: Pretrained Foundation Models for Scalable Generalist Multimodal Game Agentscited by 23
- 2026NitroGen: An Open Foundation Model for Generalist Gaming Agentscited by 22
4 more
- 2025Lumine: An Open Recipe for Building Generalist Agents in 3D Open Worldscited by 19
- 2025Real-Time Reasoning Agents in Evolving Environmentscited by 13
- 2026AI Gamestore: Scalable, Open-Ended Evaluation of Machine General Intelligence with Human Gamescited by 10
- 2025Reflection of Episodes: Learning to Play Game from Expert and Self Experiencescited by 4
Built on by
Citing papers per year: 2026: 7.
7 papers.
- 2026OmniGameArena: A Unified UE5 Benchmark for VLM Game Agents with Improvement Dynamicscited by 4
- 2026Towards Generalist Game Players: An Investigation of Foundation Models in the Game Multiversecited by 2
- 2026AI for Games in the Foundation Model Eracited by 2
- 2026SnapBench: Benchmarking Snap-and-Ask Multimodal Retrieval for Mobile Interactionscited by 1
- 2026V-ICAL Bench: Evaluating Video In-Context Learning for Multimodal Agents in Interactive Environmentscited by 0
- 2026GameHorizon Suite: Multi-Horizon Data and Evaluation in Gameplaycited by 0
- 2026Learning Multimodal Embeddings with Evidence-Aligned Readoutcited by 0
- 2026Learning Multimodal Embeddings with Evidence-Aligned Readout27 Sep 2026
- 2026GameHorizon Suite: Multi-Horizon Data and Evaluation in Gameplay21 Sep 2026
- 2026AI for Games in the Foundation Model Era15 Sep 2026
- 2026V-ICAL Bench: Evaluating Video In-Context Learning for Multimodal Agents in Interactive Environments14 Sep 2026
- 2026SnapBench: Benchmarking Snap-and-Ask Multimodal Retrieval for Mobile Interactions30 Aug 2026
- 2026OmniGameArena: A Unified UE5 Benchmark for VLM Game Agents with Improvement Dynamics8 Jun 2026
- 2026Towards Generalist Game Players: An Investigation of Foundation Models in the Game Multiverse11 May 2026
Similar, not cited
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- 2025G1: Bootstrapping Perception and Reasoning Abilities of Vision-Language Model via Reinforcement Learning
- 2026How Far Can VLMs Go for Visual Bug Detection? Studying 19,738 Keyframes from 41 Hours of Gameplay Videos
- 2026Odysseus: Scaling VLMs to 100+ Turn Decision-Making in Games via Reinforcement Learning
- 2026PlaySuite: A Large-Scale Benchmark for Interactive Visual Intelligence
- 2024Level Up Your Tutorials: VLMs for Game Tutorials Quality Assessment
- 2026GameReplica: A Benchmark for Black-Box Visual Game Replication by Vision-Language Agents
- 2026Do Vision Language Models Understand Human Engagement in Games?