mlsanityData to 14 Oct 2026

UGOD: Uncertainty-Guided Opacity and Dropout for Sparse-View 3D Gaussian Splatting

arXiv 2609.39089 ↗First posted 30 Sep 2026cs.CVcited by 0

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Abstract (arXiv)

Sparse-view 3D Gaussian Splatting is prone to overfitting because limited observations leave many Gaussian primitives weakly constrained, yet their contributions are still accumulated through alpha blending. Without uncertainty estimation, the renderer cannot distinguish unreliable primitives from well-constrained ones, allowing their erroneous contributions to corrupt novel-view synthesis. We introduce UGOD, an uncertainty-guided framework that estimates a view-dependent uncertainty score for each Gaussian and uses it to regulate its rendering contribution. A lightweight uncertainty head conditioned on Gaussian attributes and viewing direction predicts this score, which then drives a differentiable opacity-modulation mechanism that attenuates high-uncertainty primitives before compositing. During training, a detached soft-dropout branch applies an uncertainty-controlled continuous keep mask to discourage the model from relying on poorly constrained Gaussians and thereby reduce overfitting. Crucially, detaching the uncertainty score prevents gradients from this stochastic regulariser from biasing or collapsing the uncertainty prediction. Experiments on Mip-NeRF~360 and LLFF show that UGOD improves sparse-view novel-view synthesis while producing more compact Gaussian representations than the compared methods. These results demonstrate that Gaussian uncertainty provides an effective rendering-time control for sparse-view reconstruction.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 11 of its 26 references that are in the map. First posted on arXiv 30 Sep 2026.

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11 of 26 references.

References · 11

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  3. 2021Vision Transformers for Dense Predictioncited by 1,803
  4. 2023FSGS: Real-Time Few-shot View Synthesis using Gaussian Splattingcited by 279
  5. 2024CoR-GS: Sparse-View 3D Gaussian Splatting via Co-Regularizationcited by 121
  6. 2025DropGaussian: Structural Regularization for Sparse-view Gaussian Splattingcited by 65
  7. 2023FisherRF: Active View Selection and Uncertainty Quantification for Radiance Fields using Fisher Informationcited by 64
  8. 2025Does 3D Gaussian Splatting Need Accurate Volumetric Rendering?cited by 19
  9. 2025POp-GS: Next Best View in 3D-Gaussian Splatting with P-Optimalitycited by 18
  10. 2025PRIMU: Uncertainty Estimation for Novel Views in Gaussian Splatting from Primitive-Based Representations of Error and Coveragecited by 6
  11. 2025OMG: Opacity Matters in Material Modeling with Gaussian Splattingcited by 3

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